ModernUO/Projects/Scripts/Mobiles/Animals/Bears/GrizzlyBear.cs
2019-08-02 18:16:11 -07:00

68 lines
No EOL
1.7 KiB
C#

namespace Server.Mobiles
{
[TypeAlias("Server.Mobiles.Grizzlybear")]
public class GrizzlyBear : BaseCreature
{
[Constructible]
public GrizzlyBear() : base(AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4)
{
Body = 212;
BaseSoundID = 0xA3;
SetStr(126, 155);
SetDex(81, 105);
SetInt(16, 40);
SetHits(76, 93);
SetMana(0);
SetDamage(8, 13);
SetDamageType(ResistanceType.Physical, 100);
SetResistance(ResistanceType.Physical, 25, 35);
SetResistance(ResistanceType.Cold, 15, 25);
SetResistance(ResistanceType.Poison, 5, 10);
SetResistance(ResistanceType.Energy, 5, 10);
SetSkill(SkillName.MagicResist, 25.1, 40.0);
SetSkill(SkillName.Tactics, 70.1, 100.0);
SetSkill(SkillName.Wrestling, 45.1, 70.0);
Fame = 1000;
Karma = 0;
VirtualArmor = 24;
Tamable = true;
ControlSlots = 1;
MinTameSkill = 59.1;
}
public GrizzlyBear(Serial serial) : base(serial)
{
}
public override string CorpseName => "a grizzly bear corpse";
public override string DefaultName => "a grizzly bear";
public override int Meat => 2;
public override int Hides => 16;
public override FoodType FavoriteFood => FoodType.Fish | FoodType.FruitsAndVegies | FoodType.Meat;
public override PackInstinct PackInstinct => PackInstinct.Bear;
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}