ModernUO/Projects/Scripts/Mobiles/Animals/Cows/Bull.cs
2019-08-02 18:16:11 -07:00

68 lines
No EOL
1.6 KiB
C#

namespace Server.Mobiles
{
public class Bull : BaseCreature
{
[Constructible]
public Bull() : base(AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4)
{
Body = Utility.RandomList(0xE8, 0xE9);
BaseSoundID = 0x64;
if (0.5 >= Utility.RandomDouble())
Hue = 0x901;
SetStr(77, 111);
SetDex(56, 75);
SetInt(47, 75);
SetHits(50, 64);
SetMana(0);
SetDamage(4, 9);
SetDamageType(ResistanceType.Physical, 100);
SetResistance(ResistanceType.Physical, 25, 30);
SetResistance(ResistanceType.Cold, 10, 15);
SetSkill(SkillName.MagicResist, 17.6, 25.0);
SetSkill(SkillName.Tactics, 67.6, 85.0);
SetSkill(SkillName.Wrestling, 40.1, 57.5);
Fame = 600;
Karma = 0;
VirtualArmor = 28;
Tamable = true;
ControlSlots = 1;
MinTameSkill = 71.1;
}
public Bull(Serial serial) : base(serial)
{
}
public override string CorpseName => "a bull corpse";
public override string DefaultName => "a bull";
public override int Meat => 10;
public override int Hides => 15;
public override FoodType FavoriteFood => FoodType.GrainsAndHay;
public override PackInstinct PackInstinct => PackInstinct.Bull;
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}