ModernUO/Projects/Scripts/Mobiles/Animals/Misc/Dolphin.cs
2019-08-02 18:16:11 -07:00

86 lines
No EOL
1.9 KiB
C#

namespace Server.Mobiles
{
public class Dolphin : BaseCreature
{
[Constructible]
public Dolphin()
: base(AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4)
{
Body = 0x97;
BaseSoundID = 0x8A;
SetStr(21, 49);
SetDex(66, 85);
SetInt(96, 110);
SetHits(15, 27);
SetDamage(3, 6);
SetDamageType(ResistanceType.Physical, 100);
SetResistance(ResistanceType.Physical, 15, 20);
SetResistance(ResistanceType.Fire, 70, 80);
SetResistance(ResistanceType.Cold, 25, 30);
SetResistance(ResistanceType.Poison, 10, 15);
SetResistance(ResistanceType.Energy, 10, 15);
SetSkill(SkillName.MagicResist, 15.1, 20.0);
SetSkill(SkillName.Tactics, 19.2, 29.0);
SetSkill(SkillName.Wrestling, 19.2, 29.0);
Fame = 500;
Karma = 2000;
VirtualArmor = 16;
CanSwim = true;
CantWalk = true;
}
public Dolphin(Serial serial)
: base(serial)
{
}
public override string CorpseName => "a dolphin corpse";
public override string DefaultName => "a dolphin";
public override int Meat => 1;
public override void OnDoubleClick(Mobile from)
{
if (from.AccessLevel >= AccessLevel.GameMaster)
Jump();
}
public virtual void Jump()
{
if (Utility.RandomBool())
Animate(3, 16, 1, true, false, 0);
else
Animate(4, 20, 1, true, false, 0);
}
public override void OnThink()
{
if (Utility.RandomDouble() < .005) // slim chance to jump
Jump();
base.OnThink();
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}