ModernUO/Projects/Scripts/Mobiles/Animals/Misc/Goat.cs
2019-08-02 18:16:11 -07:00

63 lines
No EOL
1.3 KiB
C#

namespace Server.Mobiles
{
public class Goat : BaseCreature
{
[Constructible]
public Goat() : base(AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4)
{
Body = 0xD1;
BaseSoundID = 0x99;
SetStr(19);
SetDex(15);
SetInt(5);
SetHits(12);
SetMana(0);
SetDamage(3, 4);
SetDamageType(ResistanceType.Physical, 100);
SetResistance(ResistanceType.Physical, 5, 15);
SetSkill(SkillName.MagicResist, 5.0);
SetSkill(SkillName.Tactics, 5.0);
SetSkill(SkillName.Wrestling, 5.0);
Fame = 150;
Karma = 0;
VirtualArmor = 10;
Tamable = true;
ControlSlots = 1;
MinTameSkill = 11.1;
}
public Goat(Serial serial) : base(serial)
{
}
public override string CorpseName => "a goat corpse";
public override string DefaultName => "a goat";
public override int Meat => 2;
public override int Hides => 8;
public override FoodType FavoriteFood => FoodType.GrainsAndHay | FoodType.FruitsAndVegies;
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}