ModernUO/Projects/Scripts/Mobiles/Animals/Misc/Gorilla.cs
2019-08-02 18:16:11 -07:00

65 lines
No EOL
1.5 KiB
C#

namespace Server.Mobiles
{
public class Gorilla : BaseCreature
{
[Constructible]
public Gorilla() : base(AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4)
{
Body = 0x1D;
BaseSoundID = 0x9E;
SetStr(53, 95);
SetDex(36, 55);
SetInt(36, 60);
SetHits(38, 51);
SetMana(0);
SetDamage(4, 10);
SetDamageType(ResistanceType.Physical, 100);
SetResistance(ResistanceType.Physical, 20, 25);
SetResistance(ResistanceType.Fire, 5, 10);
SetResistance(ResistanceType.Cold, 10, 15);
SetSkill(SkillName.MagicResist, 45.1, 60.0);
SetSkill(SkillName.Tactics, 43.3, 58.0);
SetSkill(SkillName.Wrestling, 43.3, 58.0);
Fame = 450;
Karma = 0;
VirtualArmor = 20;
Tamable = true;
ControlSlots = 1;
MinTameSkill = -18.9;
}
public Gorilla(Serial serial) : base(serial)
{
}
public override string CorpseName => "a gorilla corpse";
public override string DefaultName => "a gorilla";
public override int Meat => 1;
public override int Hides => 6;
public override FoodType FavoriteFood => FoodType.FruitsAndVegies | FoodType.GrainsAndHay;
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}