ModernUO/Projects/Scripts/Mobiles/Animals/Misc/MountainGoat.cs
2019-08-02 18:16:11 -07:00

67 lines
No EOL
1.6 KiB
C#

namespace Server.Mobiles
{
public class MountainGoat : BaseCreature
{
[Constructible]
public MountainGoat() : base(AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4)
{
Body = 88;
BaseSoundID = 0x99;
SetStr(22, 64);
SetDex(56, 75);
SetInt(16, 30);
SetHits(20, 33);
SetMana(0);
SetDamage(3, 7);
SetDamageType(ResistanceType.Physical, 100);
SetResistance(ResistanceType.Physical, 10, 20);
SetResistance(ResistanceType.Fire, 5, 10);
SetResistance(ResistanceType.Cold, 10, 20);
SetResistance(ResistanceType.Poison, 10, 15);
SetResistance(ResistanceType.Energy, 10, 15);
SetSkill(SkillName.MagicResist, 25.1, 30.0);
SetSkill(SkillName.Tactics, 29.3, 44.0);
SetSkill(SkillName.Wrestling, 29.3, 44.0);
Fame = 300;
Karma = 0;
VirtualArmor = 10;
Tamable = true;
ControlSlots = 1;
MinTameSkill = -0.9;
}
public MountainGoat(Serial serial) : base(serial)
{
}
public override string CorpseName => "a mountain goat corpse";
public override string DefaultName => "a mountain goat";
public override int Meat => 2;
public override int Hides => 12;
public override FoodType FavoriteFood => FoodType.GrainsAndHay | FoodType.FruitsAndVegies;
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}