62 lines
1.5 KiB
C#
62 lines
1.5 KiB
C#
namespace Server.Mobiles
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{
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public class ForestOstard : BaseMount
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{
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[Constructible]
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public ForestOstard(string name = "a forest ostard") :
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base(name, 0xDB, 0x3EA5, AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4)
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{
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Hue = Utility.RandomSlimeHue() | 0x8000;
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BaseSoundID = 0x270;
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SetStr(94, 170);
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SetDex(56, 75);
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SetInt(6, 10);
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SetHits(71, 88);
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SetMana(0);
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SetDamage(8, 14);
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SetDamageType(ResistanceType.Physical, 100);
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SetResistance(ResistanceType.Physical, 15, 20);
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SetSkill(SkillName.MagicResist, 27.1, 32.0);
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SetSkill(SkillName.Tactics, 29.3, 44.0);
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SetSkill(SkillName.Wrestling, 29.3, 44.0);
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Fame = 450;
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Karma = 0;
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Tamable = true;
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ControlSlots = 1;
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MinTameSkill = 29.1;
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}
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public ForestOstard(Serial serial) : base(serial)
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{
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}
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public override string CorpseName => "an ostard corpse";
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public override int Meat => 3;
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public override FoodType FavoriteFood => FoodType.FruitsAndVegies | FoodType.GrainsAndHay;
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public override PackInstinct PackInstinct => PackInstinct.Ostard;
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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