ModernUO/Projects/Scripts/Mobiles/Animals/Mounts/RidableLlama.cs
2019-08-02 18:16:11 -07:00

64 lines
1.6 KiB
C#

namespace Server.Mobiles
{
public class RidableLlama : BaseMount
{
[Constructible]
public RidableLlama(string name = "a ridable llama") :
base(name, 0xDC, 0x3EA6, AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4)
{
BaseSoundID = 0x3F3;
SetStr(21, 49);
SetDex(56, 75);
SetInt(16, 30);
SetHits(15, 27);
SetMana(0);
SetDamage(3, 5);
SetDamageType(ResistanceType.Physical, 100);
SetResistance(ResistanceType.Physical, 10, 15);
SetResistance(ResistanceType.Fire, 5, 10);
SetResistance(ResistanceType.Cold, 5, 10);
SetResistance(ResistanceType.Poison, 5, 10);
SetResistance(ResistanceType.Energy, 5, 10);
SetSkill(SkillName.MagicResist, 15.1, 20.0);
SetSkill(SkillName.Tactics, 19.2, 29.0);
SetSkill(SkillName.Wrestling, 19.2, 29.0);
Fame = 300;
Karma = 0;
Tamable = true;
ControlSlots = 1;
MinTameSkill = 29.1;
}
public RidableLlama(Serial serial) : base(serial)
{
}
public override string CorpseName => "a llama corpse";
public override int Meat => 1;
public override int Hides => 12;
public override FoodType FavoriteFood => FoodType.FruitsAndVegies | FoodType.GrainsAndHay;
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}