ModernUO/Projects/Scripts/Mobiles/Animals/Town Critters/Dog.cs
2019-08-02 18:16:11 -07:00

64 lines
No EOL
1.4 KiB
C#

namespace Server.Mobiles
{
public class Dog : BaseCreature
{
[Constructible]
public Dog() : base(AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4)
{
Body = 0xD9;
Hue = Utility.RandomAnimalHue();
BaseSoundID = 0x85;
SetStr(27, 37);
SetDex(28, 43);
SetInt(29, 37);
SetHits(17, 22);
SetMana(0);
SetDamage(4, 7);
SetDamageType(ResistanceType.Physical, 100);
SetResistance(ResistanceType.Physical, 10, 15);
SetSkill(SkillName.MagicResist, 22.1, 47.0);
SetSkill(SkillName.Tactics, 19.2, 31.0);
SetSkill(SkillName.Wrestling, 19.2, 31.0);
Fame = 0;
Karma = 300;
VirtualArmor = 12;
Tamable = true;
ControlSlots = 1;
MinTameSkill = -15.3;
}
public Dog(Serial serial) : base(serial)
{
}
public override string CorpseName => "a dog corpse";
public override string DefaultName => "a dog";
public override int Meat => 1;
public override FoodType FavoriteFood => FoodType.Meat;
public override PackInstinct PackInstinct => PackInstinct.Canine;
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}