ModernUO/Projects/Scripts/Mobiles/Animals/Town Critters/Rat.cs
2019-08-02 18:16:11 -07:00

68 lines
No EOL
1.5 KiB
C#

namespace Server.Mobiles
{
public class Rat : BaseCreature
{
[Constructible]
public Rat() : base(AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4)
{
Body = 238;
BaseSoundID = 0xCC;
SetStr(9);
SetDex(35);
SetInt(5);
SetHits(6);
SetMana(0);
SetDamage(1, 2);
SetDamageType(ResistanceType.Physical, 100);
SetResistance(ResistanceType.Physical, 5, 10);
SetResistance(ResistanceType.Poison, 5, 10);
SetSkill(SkillName.MagicResist, 4.0);
SetSkill(SkillName.Tactics, 4.0);
SetSkill(SkillName.Wrestling, 4.0);
Fame = 150;
Karma = -150;
VirtualArmor = 6;
Tamable = true;
ControlSlots = 1;
MinTameSkill = -0.9;
}
public Rat(Serial serial) : base(serial)
{
}
public override string CorpseName => "a rat corpse";
public override string DefaultName => "a rat";
public override int Meat => 1;
public override FoodType FavoriteFood => FoodType.Meat | FoodType.Fish | FoodType.Eggs | FoodType.GrainsAndHay;
public override void GenerateLoot()
{
AddLoot(LootPack.Poor);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}