ModernUO/Projects/Scripts/Mobiles/Familiars/DarkWolf.cs
2019-08-02 18:16:11 -07:00

75 lines
No EOL
1.6 KiB
C#

using System;
namespace Server.Mobiles
{
public class DarkWolfFamiliar : BaseFamiliar
{
private DateTime m_NextRestore;
public DarkWolfFamiliar()
{
Body = 99;
Hue = 0x901;
BaseSoundID = 0xE5;
SetStr(100);
SetDex(90);
SetInt(90);
SetHits(60);
SetStam(90);
SetMana(0);
SetDamage(5, 10);
SetDamageType(ResistanceType.Physical, 100);
SetResistance(ResistanceType.Physical, 40, 50);
SetResistance(ResistanceType.Fire, 25, 40);
SetResistance(ResistanceType.Cold, 25, 40);
SetResistance(ResistanceType.Poison, 25, 40);
SetResistance(ResistanceType.Energy, 25, 40);
SetSkill(SkillName.Wrestling, 85.1, 90.0);
SetSkill(SkillName.Tactics, 50.0);
ControlSlots = 1;
}
public DarkWolfFamiliar(Serial serial) : base(serial)
{
}
public override string CorpseName => "a dark wolf corpse";
public override string DefaultName => "a dark wolf";
public override void OnThink()
{
base.OnThink();
if (DateTime.UtcNow < m_NextRestore)
return;
m_NextRestore = DateTime.UtcNow + TimeSpan.FromSeconds(2.0);
Mobile caster = ControlMaster ?? SummonMaster;
if (caster != null)
++caster.Stam;
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}