ModernUO/Projects/Scripts/Mobiles/Healers/WanderingHealer.cs
2019-08-02 18:16:11 -07:00

73 lines
No EOL
1.8 KiB
C#

using Server.Items;
namespace Server.Mobiles
{
public class WanderingHealer : BaseHealer
{
[Constructible]
public WanderingHealer()
{
Title = "the wandering healer";
AddItem(new GnarledStaff());
SetSkill(SkillName.Camping, 80.0, 100.0);
SetSkill(SkillName.Forensics, 80.0, 100.0);
SetSkill(SkillName.SpiritSpeak, 80.0, 100.0);
}
public WanderingHealer(Serial serial) : base(serial)
{
}
public override bool CanTeach => true;
public override bool ClickTitle => false; // Do not display title in OnSingleClick
public override bool CheckTeach(SkillName skill, Mobile from)
{
if (!base.CheckTeach(skill, from))
return false;
return skill == SkillName.Anatomy
|| skill == SkillName.Camping
|| skill == SkillName.Forensics
|| skill == SkillName.Healing
|| skill == SkillName.SpiritSpeak;
}
public override bool CheckResurrect(Mobile m)
{
if (m.Criminal)
{
Say(501222); // Thou art a criminal. I shall not resurrect thee.
return false;
}
if (m.Kills >= 5)
{
Say(501223); // Thou'rt not a decent and good person. I shall not resurrect thee.
return false;
}
if (m.Karma < 0)
Say(501224); // Thou hast strayed from the path of virtue, but thou still deservest a second chance.
return true;
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}