92 lines
No EOL
2.4 KiB
C#
92 lines
No EOL
2.4 KiB
C#
using Server.Items;
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namespace Server.Mobiles
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{
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public class AbysmalHorror : BaseCreature
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{
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[Constructible]
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public AbysmalHorror() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
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{
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Body = 312;
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BaseSoundID = 0x451;
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SetStr(401, 420);
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SetDex(81, 90);
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SetInt(401, 420);
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SetHits(6000);
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SetDamage(13, 17);
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SetDamageType(ResistanceType.Physical, 50);
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SetDamageType(ResistanceType.Poison, 50);
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SetResistance(ResistanceType.Physical, 30, 35);
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SetResistance(ResistanceType.Fire, 100);
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SetResistance(ResistanceType.Cold, 50, 55);
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SetResistance(ResistanceType.Poison, 60, 65);
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SetResistance(ResistanceType.Energy, 77, 80);
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SetSkill(SkillName.EvalInt, 200.0);
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SetSkill(SkillName.Magery, 112.6, 117.5);
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SetSkill(SkillName.Meditation, 200.0);
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SetSkill(SkillName.MagicResist, 117.6, 120.0);
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SetSkill(SkillName.Tactics, 100.0);
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SetSkill(SkillName.Wrestling, 84.1, 88.0);
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Fame = 26000;
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Karma = -26000;
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VirtualArmor = 54;
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}
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public AbysmalHorror(Serial serial) : base(serial)
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{
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}
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public override string CorpseName => "an abysmal horror corpse";
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public override bool IgnoreYoungProtection => Core.ML;
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public override string DefaultName => "an abysmal horror";
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public override bool BardImmune => !Core.SE;
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public override bool Unprovokable => Core.SE;
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public override bool AreaPeaceImmune => Core.SE;
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public override Poison PoisonImmune => Poison.Lethal;
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public override int TreasureMapLevel => 1;
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public override WeaponAbility GetWeaponAbility()
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{
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return Utility.RandomBool() ? WeaponAbility.MortalStrike : WeaponAbility.WhirlwindAttack;
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}
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public override void GenerateLoot()
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{
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AddLoot(LootPack.UltraRich, 2);
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}
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public override void OnDeath(Container c)
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{
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base.OnDeath(c);
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if (!Summoned && !NoKillAwards && DemonKnight.CheckArtifactChance(this))
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DemonKnight.DistributeArtifact(this);
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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if (BaseSoundID == 357)
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BaseSoundID = 0x451;
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}
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}
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} |