ModernUO/Projects/Scripts/Mobiles/Monsters/AOS/AbysmalHorror.cs
2019-08-02 18:16:11 -07:00

92 lines
No EOL
2.4 KiB
C#

using Server.Items;
namespace Server.Mobiles
{
public class AbysmalHorror : BaseCreature
{
[Constructible]
public AbysmalHorror() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Body = 312;
BaseSoundID = 0x451;
SetStr(401, 420);
SetDex(81, 90);
SetInt(401, 420);
SetHits(6000);
SetDamage(13, 17);
SetDamageType(ResistanceType.Physical, 50);
SetDamageType(ResistanceType.Poison, 50);
SetResistance(ResistanceType.Physical, 30, 35);
SetResistance(ResistanceType.Fire, 100);
SetResistance(ResistanceType.Cold, 50, 55);
SetResistance(ResistanceType.Poison, 60, 65);
SetResistance(ResistanceType.Energy, 77, 80);
SetSkill(SkillName.EvalInt, 200.0);
SetSkill(SkillName.Magery, 112.6, 117.5);
SetSkill(SkillName.Meditation, 200.0);
SetSkill(SkillName.MagicResist, 117.6, 120.0);
SetSkill(SkillName.Tactics, 100.0);
SetSkill(SkillName.Wrestling, 84.1, 88.0);
Fame = 26000;
Karma = -26000;
VirtualArmor = 54;
}
public AbysmalHorror(Serial serial) : base(serial)
{
}
public override string CorpseName => "an abysmal horror corpse";
public override bool IgnoreYoungProtection => Core.ML;
public override string DefaultName => "an abysmal horror";
public override bool BardImmune => !Core.SE;
public override bool Unprovokable => Core.SE;
public override bool AreaPeaceImmune => Core.SE;
public override Poison PoisonImmune => Poison.Lethal;
public override int TreasureMapLevel => 1;
public override WeaponAbility GetWeaponAbility()
{
return Utility.RandomBool() ? WeaponAbility.MortalStrike : WeaponAbility.WhirlwindAttack;
}
public override void GenerateLoot()
{
AddLoot(LootPack.UltraRich, 2);
}
public override void OnDeath(Container c)
{
base.OnDeath(c);
if (!Summoned && !NoKillAwards && DemonKnight.CheckArtifactChance(this))
DemonKnight.DistributeArtifact(this);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
if (BaseSoundID == 357)
BaseSoundID = 0x451;
}
}
}