ModernUO/Projects/Scripts/Mobiles/Monsters/AOS/CrystalElemental.cs
2019-08-02 18:16:11 -07:00

78 lines
No EOL
2 KiB
C#

using Server.Items;
namespace Server.Mobiles
{
public class CrystalElemental : BaseCreature
{
[Constructible]
public CrystalElemental() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Body = 300;
BaseSoundID = 278;
SetStr(136, 160);
SetDex(51, 65);
SetInt(86, 110);
SetHits(150);
SetDamage(10, 15);
SetDamageType(ResistanceType.Physical, 80);
SetDamageType(ResistanceType.Energy, 20);
SetResistance(ResistanceType.Physical, 50, 60);
SetResistance(ResistanceType.Fire, 40, 50);
SetResistance(ResistanceType.Cold, 40, 50);
SetResistance(ResistanceType.Poison, 100);
SetResistance(ResistanceType.Energy, 55, 70);
SetSkill(SkillName.EvalInt, 70.1, 75.0);
SetSkill(SkillName.Magery, 70.1, 75.0);
SetSkill(SkillName.Meditation, 65.1, 75.0);
SetSkill(SkillName.MagicResist, 80.1, 90.0);
SetSkill(SkillName.Tactics, 75.1, 85.0);
SetSkill(SkillName.Wrestling, 65.1, 75.0);
Fame = 6500;
Karma = -6500;
VirtualArmor = 54;
}
public CrystalElemental(Serial serial) : base(serial)
{
}
public override string CorpseName => "a crystal elemental corpse";
public override string DefaultName => "a crystal elemental";
public override bool BleedImmune => true;
public override Poison PoisonImmune => Poison.Lethal;
public override int TreasureMapLevel => 1;
public override WeaponAbility GetWeaponAbility()
{
return WeaponAbility.BleedAttack;
}
public override void GenerateLoot()
{
AddLoot(LootPack.Rich);
AddLoot(LootPack.Average);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}