ModernUO/Projects/Scripts/Mobiles/Monsters/AOS/FleshRenderer.cs
2019-08-02 18:16:11 -07:00

117 lines
No EOL
2.8 KiB
C#

using Server.Items;
namespace Server.Mobiles
{
public class FleshRenderer : BaseCreature
{
[Constructible]
public FleshRenderer() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Body = 315;
SetStr(401, 460);
SetDex(201, 210);
SetInt(221, 260);
SetHits(4500);
SetDamage(16, 20);
SetDamageType(ResistanceType.Physical, 80);
SetDamageType(ResistanceType.Poison, 20);
SetResistance(ResistanceType.Physical, 80, 90);
SetResistance(ResistanceType.Fire, 50, 60);
SetResistance(ResistanceType.Cold, 50, 60);
SetResistance(ResistanceType.Poison, 100);
SetResistance(ResistanceType.Energy, 70, 80);
SetSkill(SkillName.DetectHidden, 80.0);
SetSkill(SkillName.MagicResist, 155.1, 160.0);
SetSkill(SkillName.Meditation, 100.0);
SetSkill(SkillName.Tactics, 100.0);
SetSkill(SkillName.Wrestling, 90.1, 100.0);
Fame = 23000;
Karma = -23000;
VirtualArmor = 24;
}
public FleshRenderer(Serial serial) : base(serial)
{
}
public override string CorpseName => "a fleshrenderer corpse";
public override bool IgnoreYoungProtection => Core.ML;
public override string DefaultName => "a fleshrenderer";
public override bool AutoDispel => true;
public override bool BardImmune => !Core.SE;
public override bool Unprovokable => Core.SE;
public override bool AreaPeaceImmune => Core.SE;
public override Poison PoisonImmune => Poison.Lethal;
public override int TreasureMapLevel => 1;
public override WeaponAbility GetWeaponAbility()
{
return Utility.RandomBool() ? WeaponAbility.Dismount : WeaponAbility.ParalyzingBlow;
}
public override void GenerateLoot()
{
AddLoot(LootPack.UltraRich, 2);
}
public override void OnDeath(Container c)
{
base.OnDeath(c);
if (!Summoned && !NoKillAwards && DemonKnight.CheckArtifactChance(this))
DemonKnight.DistributeArtifact(this);
}
public override int GetAttackSound()
{
return 0x34C;
}
public override int GetHurtSound()
{
return 0x354;
}
public override int GetAngerSound()
{
return 0x34C;
}
public override int GetIdleSound()
{
return 0x34C;
}
public override int GetDeathSound()
{
return 0x354;
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
if (BaseSoundID == 660)
BaseSoundID = -1;
}
}
}