117 lines
No EOL
2.8 KiB
C#
117 lines
No EOL
2.8 KiB
C#
using Server.Items;
|
|
|
|
namespace Server.Mobiles
|
|
{
|
|
public class FleshRenderer : BaseCreature
|
|
{
|
|
[Constructible]
|
|
public FleshRenderer() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
|
|
{
|
|
Body = 315;
|
|
|
|
SetStr(401, 460);
|
|
SetDex(201, 210);
|
|
SetInt(221, 260);
|
|
|
|
SetHits(4500);
|
|
|
|
SetDamage(16, 20);
|
|
|
|
SetDamageType(ResistanceType.Physical, 80);
|
|
SetDamageType(ResistanceType.Poison, 20);
|
|
|
|
SetResistance(ResistanceType.Physical, 80, 90);
|
|
SetResistance(ResistanceType.Fire, 50, 60);
|
|
SetResistance(ResistanceType.Cold, 50, 60);
|
|
SetResistance(ResistanceType.Poison, 100);
|
|
SetResistance(ResistanceType.Energy, 70, 80);
|
|
|
|
SetSkill(SkillName.DetectHidden, 80.0);
|
|
SetSkill(SkillName.MagicResist, 155.1, 160.0);
|
|
SetSkill(SkillName.Meditation, 100.0);
|
|
SetSkill(SkillName.Tactics, 100.0);
|
|
SetSkill(SkillName.Wrestling, 90.1, 100.0);
|
|
|
|
Fame = 23000;
|
|
Karma = -23000;
|
|
|
|
VirtualArmor = 24;
|
|
}
|
|
|
|
public FleshRenderer(Serial serial) : base(serial)
|
|
{
|
|
}
|
|
|
|
public override string CorpseName => "a fleshrenderer corpse";
|
|
|
|
public override bool IgnoreYoungProtection => Core.ML;
|
|
|
|
public override string DefaultName => "a fleshrenderer";
|
|
|
|
public override bool AutoDispel => true;
|
|
public override bool BardImmune => !Core.SE;
|
|
public override bool Unprovokable => Core.SE;
|
|
public override bool AreaPeaceImmune => Core.SE;
|
|
public override Poison PoisonImmune => Poison.Lethal;
|
|
|
|
public override int TreasureMapLevel => 1;
|
|
|
|
public override WeaponAbility GetWeaponAbility()
|
|
{
|
|
return Utility.RandomBool() ? WeaponAbility.Dismount : WeaponAbility.ParalyzingBlow;
|
|
}
|
|
|
|
public override void GenerateLoot()
|
|
{
|
|
AddLoot(LootPack.UltraRich, 2);
|
|
}
|
|
|
|
public override void OnDeath(Container c)
|
|
{
|
|
base.OnDeath(c);
|
|
|
|
if (!Summoned && !NoKillAwards && DemonKnight.CheckArtifactChance(this))
|
|
DemonKnight.DistributeArtifact(this);
|
|
}
|
|
|
|
public override int GetAttackSound()
|
|
{
|
|
return 0x34C;
|
|
}
|
|
|
|
public override int GetHurtSound()
|
|
{
|
|
return 0x354;
|
|
}
|
|
|
|
public override int GetAngerSound()
|
|
{
|
|
return 0x34C;
|
|
}
|
|
|
|
public override int GetIdleSound()
|
|
{
|
|
return 0x34C;
|
|
}
|
|
|
|
public override int GetDeathSound()
|
|
{
|
|
return 0x354;
|
|
}
|
|
|
|
public override void Serialize(GenericWriter writer)
|
|
{
|
|
base.Serialize(writer);
|
|
writer.Write(0);
|
|
}
|
|
|
|
public override void Deserialize(GenericReader reader)
|
|
{
|
|
base.Deserialize(reader);
|
|
int version = reader.ReadInt();
|
|
|
|
if (BaseSoundID == 660)
|
|
BaseSoundID = -1;
|
|
}
|
|
}
|
|
} |