93 lines
No EOL
2.4 KiB
C#
93 lines
No EOL
2.4 KiB
C#
using Server.Items;
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namespace Server.Mobiles
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{
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public class Impaler : BaseCreature
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{
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[Constructible]
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public Impaler() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
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{
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Name = NameList.RandomName("impaler");
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Body = 306;
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BaseSoundID = 0x2A7;
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SetStr(190);
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SetDex(45);
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SetInt(190);
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SetHits(5000);
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SetDamage(31, 35);
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SetDamageType(ResistanceType.Physical, 100);
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SetResistance(ResistanceType.Physical, 90);
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SetResistance(ResistanceType.Fire, 60);
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SetResistance(ResistanceType.Cold, 75);
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SetResistance(ResistanceType.Poison, 60);
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SetResistance(ResistanceType.Energy, 100);
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SetSkill(SkillName.DetectHidden, 80.0);
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SetSkill(SkillName.Meditation, 120.0);
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SetSkill(SkillName.Poisoning, 160.0);
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SetSkill(SkillName.MagicResist, 100.0);
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SetSkill(SkillName.Tactics, 100.0);
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SetSkill(SkillName.Wrestling, 80.0);
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Fame = 24000;
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Karma = -24000;
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VirtualArmor = 49;
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}
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public Impaler(Serial serial) : base(serial)
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{
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}
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public override string CorpseName => "an impaler corpse";
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public override bool IgnoreYoungProtection => Core.ML;
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public override bool AutoDispel => true;
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public override bool BardImmune => !Core.SE;
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public override bool Unprovokable => Core.SE;
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public override bool AreaPeaceImmune => Core.SE;
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public override Poison PoisonImmune => Poison.Lethal;
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public override Poison HitPoison => 0.8 >= Utility.RandomDouble() ? Poison.Greater : Poison.Deadly;
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public override int TreasureMapLevel => 1;
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public override WeaponAbility GetWeaponAbility()
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{
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return Utility.RandomBool() ? WeaponAbility.MortalStrike : WeaponAbility.BleedAttack;
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}
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public override void GenerateLoot()
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{
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AddLoot(LootPack.UltraRich, 2);
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}
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public override void OnDeath(Container c)
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{
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base.OnDeath(c);
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if (!Summoned && !NoKillAwards && DemonKnight.CheckArtifactChance(this))
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DemonKnight.DistributeArtifact(this);
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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if (BaseSoundID == 1200)
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BaseSoundID = 0x2A7;
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}
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}
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} |