ModernUO/Projects/Scripts/Mobiles/Monsters/AOS/Impaler.cs
2019-08-02 18:16:11 -07:00

93 lines
No EOL
2.4 KiB
C#

using Server.Items;
namespace Server.Mobiles
{
public class Impaler : BaseCreature
{
[Constructible]
public Impaler() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Name = NameList.RandomName("impaler");
Body = 306;
BaseSoundID = 0x2A7;
SetStr(190);
SetDex(45);
SetInt(190);
SetHits(5000);
SetDamage(31, 35);
SetDamageType(ResistanceType.Physical, 100);
SetResistance(ResistanceType.Physical, 90);
SetResistance(ResistanceType.Fire, 60);
SetResistance(ResistanceType.Cold, 75);
SetResistance(ResistanceType.Poison, 60);
SetResistance(ResistanceType.Energy, 100);
SetSkill(SkillName.DetectHidden, 80.0);
SetSkill(SkillName.Meditation, 120.0);
SetSkill(SkillName.Poisoning, 160.0);
SetSkill(SkillName.MagicResist, 100.0);
SetSkill(SkillName.Tactics, 100.0);
SetSkill(SkillName.Wrestling, 80.0);
Fame = 24000;
Karma = -24000;
VirtualArmor = 49;
}
public Impaler(Serial serial) : base(serial)
{
}
public override string CorpseName => "an impaler corpse";
public override bool IgnoreYoungProtection => Core.ML;
public override bool AutoDispel => true;
public override bool BardImmune => !Core.SE;
public override bool Unprovokable => Core.SE;
public override bool AreaPeaceImmune => Core.SE;
public override Poison PoisonImmune => Poison.Lethal;
public override Poison HitPoison => 0.8 >= Utility.RandomDouble() ? Poison.Greater : Poison.Deadly;
public override int TreasureMapLevel => 1;
public override WeaponAbility GetWeaponAbility()
{
return Utility.RandomBool() ? WeaponAbility.MortalStrike : WeaponAbility.BleedAttack;
}
public override void GenerateLoot()
{
AddLoot(LootPack.UltraRich, 2);
}
public override void OnDeath(Container c)
{
base.OnDeath(c);
if (!Summoned && !NoKillAwards && DemonKnight.CheckArtifactChance(this))
DemonKnight.DistributeArtifact(this);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
if (BaseSoundID == 1200)
BaseSoundID = 0x2A7;
}
}
}