ModernUO/Projects/Scripts/Mobiles/Monsters/AOS/WailingBanshee.cs
2019-08-02 18:16:11 -07:00

73 lines
No EOL
1.7 KiB
C#

using Server.Items;
namespace Server.Mobiles
{
public class WailingBanshee : BaseCreature
{
[Constructible]
public WailingBanshee() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Body = 310;
BaseSoundID = 0x482;
SetStr(126, 150);
SetDex(76, 100);
SetInt(86, 110);
SetHits(76, 90);
SetDamage(10, 14);
SetDamageType(ResistanceType.Physical, 20);
SetDamageType(ResistanceType.Cold, 60);
SetDamageType(ResistanceType.Poison, 20);
SetResistance(ResistanceType.Physical, 50, 60);
SetResistance(ResistanceType.Fire, 25, 30);
SetResistance(ResistanceType.Cold, 70, 80);
SetResistance(ResistanceType.Poison, 30, 40);
SetResistance(ResistanceType.Energy, 40, 50);
SetSkill(SkillName.MagicResist, 70.1, 95.0);
SetSkill(SkillName.Tactics, 45.1, 70.0);
SetSkill(SkillName.Wrestling, 50.1, 70.0);
Fame = 1500;
Karma = -1500;
VirtualArmor = 19;
}
public WailingBanshee(Serial serial) : base(serial)
{
}
public override string CorpseName => "a wailing banshee corpse";
public override string DefaultName => "a wailing banshee";
public override bool BleedImmune => true;
public override WeaponAbility GetWeaponAbility()
{
return WeaponAbility.MortalStrike;
}
public override void GenerateLoot()
{
AddLoot(LootPack.Meager);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}