ModernUO/Projects/Scripts/Mobiles/Monsters/Ants/RedSolenWorker.cs
2019-08-02 18:16:11 -07:00

108 lines
No EOL
2.3 KiB
C#

using Server.Items;
namespace Server.Mobiles
{
public class RedSolenWorker : BaseCreature
{
[Constructible]
public RedSolenWorker() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Body = 781;
BaseSoundID = 959;
SetStr(96, 120);
SetDex(81, 105);
SetInt(36, 60);
SetHits(58, 72);
SetDamage(5, 7);
SetDamageType(ResistanceType.Physical, 100);
SetResistance(ResistanceType.Physical, 25, 30);
SetResistance(ResistanceType.Fire, 20, 30);
SetResistance(ResistanceType.Cold, 10, 20);
SetResistance(ResistanceType.Poison, 10, 20);
SetResistance(ResistanceType.Energy, 20, 30);
SetSkill(SkillName.MagicResist, 60.0);
SetSkill(SkillName.Tactics, 65.0);
SetSkill(SkillName.Wrestling, 60.0);
Fame = 1500;
Karma = -1500;
VirtualArmor = 28;
PackGold(Utility.Random(100, 180));
SolenHelper.PackPicnicBasket(this);
PackItem(new ZoogiFungus());
}
public RedSolenWorker(Serial serial) : base(serial)
{
}
public override string CorpseName => "a solen worker corpse";
public override string DefaultName => "a red solen worker";
public override int GetAngerSound()
{
return 0x269;
}
public override int GetIdleSound()
{
return 0x269;
}
public override int GetAttackSound()
{
return 0x186;
}
public override int GetHurtSound()
{
return 0x1BE;
}
public override int GetDeathSound()
{
return 0x8E;
}
public override void GenerateLoot()
{
AddLoot(LootPack.Gems, Utility.RandomMinMax(1, 2));
}
public override bool IsEnemy(Mobile m)
{
if (SolenHelper.CheckRedFriendship(m))
return false;
return base.IsEnemy(m);
}
public override void OnDamage(int amount, Mobile from, bool willKill)
{
SolenHelper.OnRedDamage(from);
base.OnDamage(amount, from, willKill);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}