ModernUO/Projects/Scripts/Mobiles/Monsters/Elemental/Magic/BloodElemental.cs
2019-08-02 18:16:11 -07:00

69 lines
No EOL
1.8 KiB
C#

namespace Server.Mobiles
{
public class BloodElemental : BaseCreature
{
[Constructible]
public BloodElemental() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Body = 159;
BaseSoundID = 278;
SetStr(526, 615);
SetDex(66, 85);
SetInt(226, 350);
SetHits(316, 369);
SetDamage(17, 27);
SetDamageType(ResistanceType.Physical, 0);
SetDamageType(ResistanceType.Poison, 50);
SetDamageType(ResistanceType.Energy, 50);
SetResistance(ResistanceType.Physical, 55, 65);
SetResistance(ResistanceType.Fire, 20, 30);
SetResistance(ResistanceType.Cold, 40, 50);
SetResistance(ResistanceType.Poison, 50, 60);
SetResistance(ResistanceType.Energy, 30, 40);
SetSkill(SkillName.EvalInt, 85.1, 100.0);
SetSkill(SkillName.Magery, 85.1, 100.0);
SetSkill(SkillName.Meditation, 10.4, 50.0);
SetSkill(SkillName.MagicResist, 80.1, 95.0);
SetSkill(SkillName.Tactics, 80.1, 100.0);
SetSkill(SkillName.Wrestling, 80.1, 100.0);
Fame = 12500;
Karma = -12500;
VirtualArmor = 60;
}
public BloodElemental(Serial serial) : base(serial)
{
}
public override string CorpseName => "a blood elemental corpse";
public override string DefaultName => "a blood elemental";
public override int TreasureMapLevel => 5;
public override void GenerateLoot()
{
AddLoot(LootPack.FilthyRich);
AddLoot(LootPack.Rich);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}