ModernUO/Projects/Scripts/Mobiles/Monsters/Elemental/Magic/PoisonElemental.cs
2019-08-02 18:16:11 -07:00

81 lines
No EOL
2.2 KiB
C#

using Server.Items;
namespace Server.Mobiles
{
public class PoisonElemental : BaseCreature
{
[Constructible]
public PoisonElemental() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Body = 162;
BaseSoundID = 263;
SetStr(426, 515);
SetDex(166, 185);
SetInt(361, 435);
SetHits(256, 309);
SetDamage(12, 18);
SetDamageType(ResistanceType.Physical, 10);
SetDamageType(ResistanceType.Poison, 90);
SetResistance(ResistanceType.Physical, 60, 70);
SetResistance(ResistanceType.Fire, 20, 30);
SetResistance(ResistanceType.Cold, 20, 30);
SetResistance(ResistanceType.Poison, 100);
SetResistance(ResistanceType.Energy, 40, 50);
SetSkill(SkillName.EvalInt, 80.1, 95.0);
SetSkill(SkillName.Magery, 80.1, 95.0);
SetSkill(SkillName.Meditation, 80.2, 120.0);
SetSkill(SkillName.Poisoning, 90.1, 100.0);
SetSkill(SkillName.MagicResist, 85.2, 115.0);
SetSkill(SkillName.Tactics, 80.1, 100.0);
SetSkill(SkillName.Wrestling, 70.1, 90.0);
Fame = 12500;
Karma = -12500;
VirtualArmor = 70;
PackItem(new Nightshade(4));
PackItem(new LesserPoisonPotion());
}
public PoisonElemental(Serial serial) : base(serial)
{
}
public override string CorpseName => "a poison elementals corpse";
public override string DefaultName => "a poison elemental";
public override bool BleedImmune => true;
public override Poison PoisonImmune => Poison.Lethal;
public override Poison HitPoison => Poison.Lethal;
public override double HitPoisonChance => 0.75;
public override int TreasureMapLevel => 5;
public override void GenerateLoot()
{
AddLoot(LootPack.FilthyRich);
AddLoot(LootPack.Rich);
AddLoot(LootPack.MedScrolls);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}