ModernUO/Projects/Scripts/Mobiles/Monsters/Elemental/Magic/WaterElemental.cs
2019-08-02 18:16:11 -07:00

77 lines
No EOL
1.9 KiB
C#

using Server.Items;
namespace Server.Mobiles
{
public class WaterElemental : BaseCreature
{
[Constructible]
public WaterElemental() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Body = 16;
BaseSoundID = 278;
SetStr(126, 155);
SetDex(66, 85);
SetInt(101, 125);
SetHits(76, 93);
SetDamage(7, 9);
SetDamageType(ResistanceType.Physical, 100);
SetResistance(ResistanceType.Physical, 35, 45);
SetResistance(ResistanceType.Fire, 10, 25);
SetResistance(ResistanceType.Cold, 10, 25);
SetResistance(ResistanceType.Poison, 60, 70);
SetResistance(ResistanceType.Energy, 5, 10);
SetSkill(SkillName.EvalInt, 60.1, 75.0);
SetSkill(SkillName.Magery, 60.1, 75.0);
SetSkill(SkillName.MagicResist, 100.1, 115.0);
SetSkill(SkillName.Tactics, 50.1, 70.0);
SetSkill(SkillName.Wrestling, 50.1, 70.0);
Fame = 4500;
Karma = -4500;
VirtualArmor = 40;
ControlSlots = 3;
CanSwim = true;
PackItem(new BlackPearl(3));
}
public WaterElemental(Serial serial) : base(serial)
{
}
public override string CorpseName => "a water elemental corpse";
public override double DispelDifficulty => 117.5;
public override double DispelFocus => 45.0;
public override string DefaultName => "a water elemental";
public override bool BleedImmune => true;
public override int TreasureMapLevel => 2;
public override void GenerateLoot()
{
AddLoot(LootPack.Average);
AddLoot(LootPack.Meager);
AddLoot(LootPack.Potions);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}