ModernUO/Projects/Scripts/Mobiles/Monsters/Humanoid/Magic/Betrayer.cs
2019-08-02 18:16:11 -07:00

179 lines
4.6 KiB
C#

using System;
using Server.Items;
using Server.Network;
namespace Server.Mobiles
{
public class Betrayer : BaseCreature
{
private DateTime m_NextAbilityTime;
private bool m_Stunning;
[Constructible]
public Betrayer() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Body = 767;
SetStr(401, 500);
SetDex(81, 100);
SetInt(151, 200);
SetHits(241, 300);
SetDamage(16, 22);
SetDamageType(ResistanceType.Physical, 100);
SetResistance(ResistanceType.Physical, 60, 70);
SetResistance(ResistanceType.Fire, 60, 70);
SetResistance(ResistanceType.Cold, 60, 70);
SetResistance(ResistanceType.Poison, 30, 40);
SetResistance(ResistanceType.Energy, 20, 30);
SetSkill(SkillName.Anatomy, 90.1, 100.0);
SetSkill(SkillName.EvalInt, 90.1, 100.0);
SetSkill(SkillName.Magery, 50.1, 100.0);
SetSkill(SkillName.Meditation, 90.1, 100.0);
SetSkill(SkillName.MagicResist, 120.1, 130.0);
SetSkill(SkillName.Tactics, 90.1, 100.0);
SetSkill(SkillName.Wrestling, 90.1, 100.0);
Fame = 15000;
Karma = -15000;
VirtualArmor = 65;
SpeechHue = Utility.RandomDyedHue();
PackItem(new PowerCrystal());
if (0.02 > Utility.RandomDouble())
PackItem(new BlackthornWelcomeBook());
m_NextAbilityTime = DateTime.UtcNow + TimeSpan.FromSeconds(Utility.RandomMinMax(5, 30));
}
public Betrayer(Serial serial)
: base(serial)
{
}
public override string CorpseName => "a betrayer corpse";
public override string DefaultName => "a betrayer";
public override bool AlwaysMurderer => true;
public override bool BardImmune => !Core.AOS;
public override Poison PoisonImmune => Poison.Lethal;
public override int Meat => 1;
public override int TreasureMapLevel => 5;
public override void OnDeath(Container c)
{
base.OnDeath(c);
if (0.05 > Utility.RandomDouble())
{
if (!IsParagon)
{
if (0.75 > Utility.RandomDouble())
c.DropItem(DawnsMusicGear.RandomCommon);
else
c.DropItem(DawnsMusicGear.RandomUncommon);
}
else
{
c.DropItem(DawnsMusicGear.RandomRare);
}
}
}
public override int GetDeathSound()
{
return 0x423;
}
public override int GetAttackSound()
{
return 0x23B;
}
public override int GetHurtSound()
{
return 0x140;
}
public override void GenerateLoot()
{
AddLoot(LootPack.FilthyRich);
AddLoot(LootPack.Rich);
AddLoot(LootPack.Gems, 1);
}
public override void OnGaveMeleeAttack(Mobile defender)
{
base.OnGaveMeleeAttack(defender);
if (!m_Stunning && 0.3 > Utility.RandomDouble())
{
m_Stunning = true;
defender.Animate(21, 6, 1, true, false, 0);
PlaySound(0xEE);
defender.LocalOverheadMessage(MessageType.Regular, 0x3B2, false,
"You have been stunned by a colossal blow!");
if (Weapon is BaseWeapon weapon)
weapon.OnHit(this, defender);
if (defender.Alive)
{
defender.Frozen = true;
Timer.DelayCall(TimeSpan.FromSeconds(5.0), Recover_Callback, defender);
}
}
}
private void Recover_Callback(Mobile defender)
{
defender.Frozen = false;
defender.Combatant = null;
defender.LocalOverheadMessage(MessageType.Regular, 0x3B2, false, "You recover your senses.");
m_Stunning = false;
}
public override void OnActionCombat()
{
Mobile combatant = Combatant;
if (DateTime.UtcNow < m_NextAbilityTime || combatant?.Deleted != false || combatant.Map != Map ||
!InRange(combatant, 3) || !CanBeHarmful(combatant) || !InLOS(combatant))
return;
m_NextAbilityTime = DateTime.UtcNow + TimeSpan.FromSeconds(Utility.RandomMinMax(5, 30));
if (Utility.RandomBool())
{
FixedParticles(0x376A, 9, 32, 0x2539, EffectLayer.LeftHand);
PlaySound(0x1DE);
foreach (Mobile m in GetMobilesInRange(2))
if (m != this && IsEnemy(m))
m.ApplyPoison(this, Poison.Deadly);
}
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}