ModernUO/Projects/Scripts/Mobiles/Monsters/Humanoid/Magic/Gargoyle.cs
2019-08-02 18:16:11 -07:00

74 lines
No EOL
1.8 KiB
C#

using Server.Items;
namespace Server.Mobiles
{
public class Gargoyle : BaseCreature
{
[Constructible]
public Gargoyle() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Body = 4;
BaseSoundID = 372;
SetStr(146, 175);
SetDex(76, 95);
SetInt(81, 105);
SetHits(88, 105);
SetDamage(7, 14);
SetDamageType(ResistanceType.Physical, 100);
SetResistance(ResistanceType.Physical, 30, 35);
SetResistance(ResistanceType.Fire, 25, 35);
SetResistance(ResistanceType.Cold, 5, 10);
SetResistance(ResistanceType.Poison, 15, 25);
SetSkill(SkillName.EvalInt, 70.1, 85.0);
SetSkill(SkillName.Magery, 70.1, 85.0);
SetSkill(SkillName.MagicResist, 70.1, 85.0);
SetSkill(SkillName.Tactics, 50.1, 70.0);
SetSkill(SkillName.Wrestling, 40.1, 80.0);
Fame = 3500;
Karma = -3500;
VirtualArmor = 32;
if (0.025 > Utility.RandomDouble())
PackItem(new GargoylesPickaxe());
}
public Gargoyle(Serial serial) : base(serial)
{
}
public override string CorpseName => "a gargoyle corpse";
public override string DefaultName => "a gargoyle";
public override bool CanFly => true;
public override int TreasureMapLevel => 1;
public override int Meat => 1;
public override void GenerateLoot()
{
AddLoot(LootPack.Average);
AddLoot(LootPack.MedScrolls);
AddLoot(LootPack.Gems, Utility.RandomMinMax(1, 4));
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}