ModernUO/Projects/Scripts/Mobiles/Monsters/Humanoid/Magic/RatmanMage.cs
2019-08-02 18:16:11 -07:00

83 lines
No EOL
2 KiB
C#

using Server.Misc;
namespace Server.Mobiles
{
public class RatmanMage : BaseCreature
{
[Constructible]
public RatmanMage() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Name = NameList.RandomName("ratman");
Body = 0x8F;
BaseSoundID = 437;
SetStr(146, 180);
SetDex(101, 130);
SetInt(186, 210);
SetHits(88, 108);
SetDamage(7, 14);
SetDamageType(ResistanceType.Physical, 100);
SetResistance(ResistanceType.Physical, 40, 45);
SetResistance(ResistanceType.Fire, 10, 20);
SetResistance(ResistanceType.Cold, 10, 20);
SetResistance(ResistanceType.Poison, 10, 20);
SetResistance(ResistanceType.Energy, 10, 20);
SetSkill(SkillName.EvalInt, 70.1, 80.0);
SetSkill(SkillName.Magery, 70.1, 80.0);
SetSkill(SkillName.MagicResist, 65.1, 90.0);
SetSkill(SkillName.Tactics, 50.1, 75.0);
SetSkill(SkillName.Wrestling, 50.1, 75.0);
Fame = 7500;
Karma = -7500;
VirtualArmor = 44;
PackReg(6);
if (0.02 > Utility.RandomDouble())
PackStatue();
}
public RatmanMage(Serial serial) : base(serial)
{
}
public override string CorpseName => "a glowing ratman corpse";
public override InhumanSpeech SpeechType => InhumanSpeech.Ratman;
public override bool CanRummageCorpses => true;
public override int Meat => 1;
public override int Hides => 8;
public override HideType HideType => HideType.Spined;
public override void GenerateLoot()
{
AddLoot(LootPack.Rich);
AddLoot(LootPack.LowScrolls);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
if (Body == 42)
{
Body = 0x8F;
Hue = 0;
}
}
}
}