84 lines
No EOL
2.1 KiB
C#
84 lines
No EOL
2.1 KiB
C#
using Server.Items;
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namespace Server.Mobiles
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{
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public class Cursed : BaseCreature
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{
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[Constructible]
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public Cursed() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
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{
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Title = "the Cursed";
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Hue = Utility.RandomMinMax(0x8596, 0x8599);
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Body = 0x190;
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Name = NameList.RandomName("male");
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BaseSoundID = 471;
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AddItem(new ShortPants(Utility.RandomNeutralHue()));
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AddItem(new Shirt(Utility.RandomNeutralHue()));
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BaseWeapon weapon = Loot.RandomWeapon();
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weapon.Movable = false;
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AddItem(weapon);
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SetStr(91, 100);
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SetDex(86, 95);
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SetInt(61, 70);
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SetHits(91, 120);
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SetDamage(5, 13);
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SetResistance(ResistanceType.Physical, 15, 25);
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SetResistance(ResistanceType.Fire, 5, 10);
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SetResistance(ResistanceType.Cold, 25, 35);
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SetResistance(ResistanceType.Poison, 5, 10);
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SetResistance(ResistanceType.Energy, 5, 10);
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SetSkill(SkillName.Fencing, 46.0, 77.5);
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SetSkill(SkillName.Macing, 35.0, 57.5);
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SetSkill(SkillName.MagicResist, 53.5, 62.5);
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SetSkill(SkillName.Swords, 55.0, 77.5);
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SetSkill(SkillName.Tactics, 60.0, 82.5);
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SetSkill(SkillName.Poisoning, 60.0, 82.5);
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Fame = 1000;
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Karma = -2000;
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}
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public Cursed(Serial serial) : base(serial)
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{
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}
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public override string CorpseName => "an inhuman corpse";
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public override bool ClickTitle => false;
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public override bool ShowFameTitle => false;
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public override bool AlwaysMurderer => true;
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public override int GetAttackSound()
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{
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return -1;
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}
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public override void GenerateLoot()
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{
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AddLoot(LootPack.Meager);
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//AddLoot( LootPack.Miscellaneous );
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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} |