ModernUO/Projects/Scripts/Mobiles/Monsters/Humanoid/Melee/Cursed.cs
2019-08-02 18:16:11 -07:00

84 lines
No EOL
2.1 KiB
C#

using Server.Items;
namespace Server.Mobiles
{
public class Cursed : BaseCreature
{
[Constructible]
public Cursed() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Title = "the Cursed";
Hue = Utility.RandomMinMax(0x8596, 0x8599);
Body = 0x190;
Name = NameList.RandomName("male");
BaseSoundID = 471;
AddItem(new ShortPants(Utility.RandomNeutralHue()));
AddItem(new Shirt(Utility.RandomNeutralHue()));
BaseWeapon weapon = Loot.RandomWeapon();
weapon.Movable = false;
AddItem(weapon);
SetStr(91, 100);
SetDex(86, 95);
SetInt(61, 70);
SetHits(91, 120);
SetDamage(5, 13);
SetResistance(ResistanceType.Physical, 15, 25);
SetResistance(ResistanceType.Fire, 5, 10);
SetResistance(ResistanceType.Cold, 25, 35);
SetResistance(ResistanceType.Poison, 5, 10);
SetResistance(ResistanceType.Energy, 5, 10);
SetSkill(SkillName.Fencing, 46.0, 77.5);
SetSkill(SkillName.Macing, 35.0, 57.5);
SetSkill(SkillName.MagicResist, 53.5, 62.5);
SetSkill(SkillName.Swords, 55.0, 77.5);
SetSkill(SkillName.Tactics, 60.0, 82.5);
SetSkill(SkillName.Poisoning, 60.0, 82.5);
Fame = 1000;
Karma = -2000;
}
public Cursed(Serial serial) : base(serial)
{
}
public override string CorpseName => "an inhuman corpse";
public override bool ClickTitle => false;
public override bool ShowFameTitle => false;
public override bool AlwaysMurderer => true;
public override int GetAttackSound()
{
return -1;
}
public override void GenerateLoot()
{
AddLoot(LootPack.Meager);
//AddLoot( LootPack.Miscellaneous );
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}