ModernUO/Projects/Scripts/Mobiles/Monsters/Humanoid/Melee/FrostTroll.cs
2019-08-02 18:16:11 -07:00

69 lines
No EOL
1.6 KiB
C#

using Server.Items;
namespace Server.Mobiles
{
public class FrostTroll : BaseCreature
{
[Constructible]
public FrostTroll() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Body = 55;
BaseSoundID = 461;
SetStr(227, 265);
SetDex(66, 85);
SetInt(46, 70);
SetHits(140, 156);
SetDamage(14, 20);
SetDamageType(ResistanceType.Physical, 75);
SetDamageType(ResistanceType.Cold, 25);
SetResistance(ResistanceType.Physical, 45, 55);
SetResistance(ResistanceType.Cold, 40, 50);
SetResistance(ResistanceType.Poison, 5, 10);
SetResistance(ResistanceType.Energy, 5, 10);
SetSkill(SkillName.MagicResist, 65.1, 80.0);
SetSkill(SkillName.Tactics, 80.1, 100.0);
SetSkill(SkillName.Wrestling, 80.1, 100.0);
Fame = 4000;
Karma = -4000;
VirtualArmor = 50;
PackItem(new DoubleAxe()); // TODO: Weapon??
}
public FrostTroll(Serial serial) : base(serial)
{
}
public override string CorpseName => "a frost troll corpse";
public override string DefaultName => "a frost troll";
public override int Meat => 2;
public override int TreasureMapLevel => 1;
public override void GenerateLoot()
{
AddLoot(LootPack.Average);
AddLoot(LootPack.Gems);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}