62 lines
No EOL
1.4 KiB
C#
62 lines
No EOL
1.4 KiB
C#
namespace Server.Mobiles
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{
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public class HeadlessOne : BaseCreature
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{
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[Constructible]
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public HeadlessOne() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
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{
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Body = 31;
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Hue = Race.Human.RandomSkinHue() & 0x7FFF;
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BaseSoundID = 0x39D;
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SetStr(26, 50);
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SetDex(36, 55);
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SetInt(16, 30);
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SetHits(16, 30);
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SetDamage(5, 10);
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SetDamageType(ResistanceType.Physical, 100);
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SetResistance(ResistanceType.Physical, 15, 20);
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SetSkill(SkillName.MagicResist, 15.1, 20.0);
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SetSkill(SkillName.Tactics, 25.1, 40.0);
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SetSkill(SkillName.Wrestling, 25.1, 40.0);
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Fame = 450;
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Karma = -450;
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VirtualArmor = 18;
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}
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public HeadlessOne(Serial serial) : base(serial)
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{
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}
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public override string CorpseName => "a headless corpse";
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public override string DefaultName => "a headless one";
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public override bool CanRummageCorpses => true;
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public override int Meat => 1;
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public override void GenerateLoot()
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{
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AddLoot(LootPack.Poor);
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// TODO: body parts
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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} |