ModernUO/Projects/Scripts/Mobiles/Monsters/Humanoid/Melee/HeadlessOne.cs
2019-08-02 18:16:11 -07:00

62 lines
No EOL
1.4 KiB
C#

namespace Server.Mobiles
{
public class HeadlessOne : BaseCreature
{
[Constructible]
public HeadlessOne() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Body = 31;
Hue = Race.Human.RandomSkinHue() & 0x7FFF;
BaseSoundID = 0x39D;
SetStr(26, 50);
SetDex(36, 55);
SetInt(16, 30);
SetHits(16, 30);
SetDamage(5, 10);
SetDamageType(ResistanceType.Physical, 100);
SetResistance(ResistanceType.Physical, 15, 20);
SetSkill(SkillName.MagicResist, 15.1, 20.0);
SetSkill(SkillName.Tactics, 25.1, 40.0);
SetSkill(SkillName.Wrestling, 25.1, 40.0);
Fame = 450;
Karma = -450;
VirtualArmor = 18;
}
public HeadlessOne(Serial serial) : base(serial)
{
}
public override string CorpseName => "a headless corpse";
public override string DefaultName => "a headless one";
public override bool CanRummageCorpses => true;
public override int Meat => 1;
public override void GenerateLoot()
{
AddLoot(LootPack.Poor);
// TODO: body parts
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}