85 lines
No EOL
1.7 KiB
C#
85 lines
No EOL
1.7 KiB
C#
using Server.Items;
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namespace Server.Mobiles
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{
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public class HordeMinion : BaseCreature
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{
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[Constructible]
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public HordeMinion() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
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{
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Body = 776;
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BaseSoundID = 357;
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SetStr(16, 40);
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SetDex(31, 60);
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SetInt(11, 25);
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SetHits(10, 24);
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SetDamage(5, 10);
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SetDamageType(ResistanceType.Physical, 100);
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SetResistance(ResistanceType.Physical, 15, 20);
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SetResistance(ResistanceType.Fire, 5, 10);
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SetSkill(SkillName.MagicResist, 10.0);
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SetSkill(SkillName.Tactics, 0.1, 15.0);
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SetSkill(SkillName.Wrestling, 25.1, 40.0);
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Fame = 500;
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Karma = -500;
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VirtualArmor = 18;
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AddItem(new LightSource());
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PackItem(new Bone(3));
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// TODO: Body parts
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}
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public HordeMinion(Serial serial) : base(serial)
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{
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}
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public override string CorpseName => "a horde minion corpse";
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public override string DefaultName => "a horde minion";
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public override int GetIdleSound()
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{
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return 338;
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}
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public override int GetAngerSound()
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{
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return 338;
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}
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public override int GetDeathSound()
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{
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return 338;
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}
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public override int GetAttackSound()
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{
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return 406;
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}
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public override int GetHurtSound()
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{
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return 194;
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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} |