ModernUO/Projects/Scripts/Mobiles/Monsters/Humanoid/Melee/HordeMinion.cs
2019-08-02 18:16:11 -07:00

85 lines
No EOL
1.7 KiB
C#

using Server.Items;
namespace Server.Mobiles
{
public class HordeMinion : BaseCreature
{
[Constructible]
public HordeMinion() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Body = 776;
BaseSoundID = 357;
SetStr(16, 40);
SetDex(31, 60);
SetInt(11, 25);
SetHits(10, 24);
SetDamage(5, 10);
SetDamageType(ResistanceType.Physical, 100);
SetResistance(ResistanceType.Physical, 15, 20);
SetResistance(ResistanceType.Fire, 5, 10);
SetSkill(SkillName.MagicResist, 10.0);
SetSkill(SkillName.Tactics, 0.1, 15.0);
SetSkill(SkillName.Wrestling, 25.1, 40.0);
Fame = 500;
Karma = -500;
VirtualArmor = 18;
AddItem(new LightSource());
PackItem(new Bone(3));
// TODO: Body parts
}
public HordeMinion(Serial serial) : base(serial)
{
}
public override string CorpseName => "a horde minion corpse";
public override string DefaultName => "a horde minion";
public override int GetIdleSound()
{
return 338;
}
public override int GetAngerSound()
{
return 338;
}
public override int GetDeathSound()
{
return 338;
}
public override int GetAttackSound()
{
return 406;
}
public override int GetHurtSound()
{
return 194;
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}