154 lines
No EOL
3.8 KiB
C#
154 lines
No EOL
3.8 KiB
C#
using System;
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using Server.Items;
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using Server.Network;
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namespace Server.Mobiles
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{
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public class Juggernaut : BaseCreature
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{
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private bool m_Stunning;
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[Constructible]
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public Juggernaut() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.3, 0.6)
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{
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Body = 768;
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SetStr(301, 400);
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SetDex(51, 70);
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SetInt(51, 100);
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SetHits(181, 240);
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SetDamage(12, 19);
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SetDamageType(ResistanceType.Physical, 50);
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SetDamageType(ResistanceType.Fire, 25);
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SetDamageType(ResistanceType.Energy, 25);
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SetResistance(ResistanceType.Physical, 65, 75);
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SetResistance(ResistanceType.Fire, 35, 45);
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SetResistance(ResistanceType.Cold, 35, 45);
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SetResistance(ResistanceType.Poison, 15, 25);
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SetResistance(ResistanceType.Energy, 10, 20);
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SetSkill(SkillName.Anatomy, 90.1, 100.0);
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SetSkill(SkillName.MagicResist, 140.1, 150.0);
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SetSkill(SkillName.Tactics, 90.1, 100.0);
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SetSkill(SkillName.Wrestling, 90.1, 100.0);
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Fame = 12000;
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Karma = -12000;
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VirtualArmor = 70;
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if (0.1 > Utility.RandomDouble())
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PackItem(new PowerCrystal());
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if (0.4 > Utility.RandomDouble())
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PackItem(new ClockworkAssembly());
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}
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public Juggernaut(Serial serial) : base(serial)
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{
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}
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public override string CorpseName => "a juggernaut corpse";
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public override string DefaultName => "a blackthorn juggernaut";
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public override bool AlwaysMurderer => true;
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public override bool BardImmune => !Core.AOS;
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public override bool BleedImmune => true;
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public override Poison PoisonImmune => Poison.Lethal;
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public override int Meat => 1;
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public override int TreasureMapLevel => 5;
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public override void OnDeath(Container c)
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{
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base.OnDeath(c);
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if (0.05 > Utility.RandomDouble())
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{
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if (!IsParagon)
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{
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if (0.75 > Utility.RandomDouble())
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c.DropItem(DawnsMusicGear.RandomCommon);
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else
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c.DropItem(DawnsMusicGear.RandomUncommon);
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}
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else
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{
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c.DropItem(DawnsMusicGear.RandomRare);
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}
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}
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}
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public override void GenerateLoot()
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{
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AddLoot(LootPack.Rich);
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AddLoot(LootPack.Gems, 1);
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}
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public override int GetDeathSound()
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{
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return 0x423;
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}
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public override int GetAttackSound()
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{
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return 0x23B;
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}
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public override int GetHurtSound()
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{
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return 0x140;
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}
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public override void OnGaveMeleeAttack(Mobile defender)
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{
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base.OnGaveMeleeAttack(defender);
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if (!m_Stunning && 0.3 > Utility.RandomDouble())
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{
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m_Stunning = true;
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defender.Animate(21, 6, 1, true, false, 0);
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PlaySound(0xEE);
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defender.LocalOverheadMessage(MessageType.Regular, 0x3B2, false,
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"You have been stunned by a colossal blow!");
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if (Weapon is BaseWeapon weapon)
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weapon.OnHit(this, defender);
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if (defender.Alive)
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{
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defender.Frozen = true;
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Timer.DelayCall(TimeSpan.FromSeconds(5.0), Recover_Callback, defender);
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}
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}
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}
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private void Recover_Callback(Mobile defender)
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{
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defender.Frozen = false;
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defender.Combatant = null;
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defender.LocalOverheadMessage(MessageType.Regular, 0x3B2, false, "You recover your senses.");
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m_Stunning = false;
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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} |