ModernUO/Projects/Scripts/Mobiles/Monsters/Humanoid/Melee/KhaldunRevenant.cs
2019-08-02 18:16:11 -07:00

174 lines
4.2 KiB
C#

using System;
using System.Collections.Generic;
using Server.Items;
namespace Server.Mobiles
{
public class KhaldunRevenant : BaseCreature
{
private static HashSet<Mobile> m_Set = new HashSet<Mobile>();
private DateTime m_ExpireTime;
private Mobile m_Target;
public KhaldunRevenant(Mobile target) : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.18, 0.36)
{
Body = 0x3CA;
Hue = 0x41CE;
m_Target = target;
m_ExpireTime = DateTime.UtcNow + TimeSpan.FromMinutes(10.0);
SetStr(401, 500);
SetDex(296, 315);
SetInt(101, 200);
SetHits(241, 300);
SetStam(242, 280);
SetDamage(20, 30);
SetDamageType(ResistanceType.Physical, 50);
SetDamageType(ResistanceType.Cold, 50);
SetSkill(SkillName.MagicResist, 100.1, 150.0);
SetSkill(SkillName.Tactics, 90.1, 100.0);
SetSkill(SkillName.Swords, 140.1, 150.0);
SetSkill(SkillName.Wrestling, 90.1, 100.0);
SetResistance(ResistanceType.Physical, 55, 65);
SetResistance(ResistanceType.Fire, 30, 40);
SetResistance(ResistanceType.Cold, 60, 70);
SetResistance(ResistanceType.Poison, 20, 30);
SetResistance(ResistanceType.Energy, 20, 30);
Fame = 0;
Karma = 0;
VirtualArmor = 60;
Halberd weapon = new Halberd { Hue = 0x41CE, Movable = false };
AddItem(weapon);
}
public KhaldunRevenant(Serial serial) : base(serial)
{
}
public override bool DeleteCorpseOnDeath => true;
public override Mobile ConstantFocus => m_Target;
public override bool AlwaysAttackable => true;
public override string DefaultName => "a revenant";
public override bool BardImmune => true;
public override Poison PoisonImmune => Poison.Lethal;
public static void Initialize()
{
EventSink.PlayerDeath += EventSink_PlayerDeath;
}
public static void EventSink_PlayerDeath(PlayerDeathEventArgs e)
{
Mobile m = e.Mobile;
Mobile lastKiller = m.LastKiller;
if (lastKiller is BaseCreature creature)
lastKiller = creature.GetMaster();
if (IsInsideKhaldun(m) && IsInsideKhaldun(lastKiller) && lastKiller.Player && !m_Set.Contains(lastKiller))
foreach (AggressorInfo ai in m.Aggressors)
if (ai.Attacker == lastKiller && ai.CanReportMurder)
{
SummonRevenant(m, lastKiller);
break;
}
}
public static void SummonRevenant(Mobile victim, Mobile killer)
{
KhaldunRevenant revenant = new KhaldunRevenant(killer);
revenant.MoveToWorld(victim.Location, victim.Map);
revenant.Combatant = killer;
revenant.FixedParticles(0, 0, 0, 0x13A7, EffectLayer.Waist);
Effects.PlaySound(revenant.Location, revenant.Map, 0x29);
m_Set.Add(killer);
}
public static bool IsInsideKhaldun(Mobile from)
{
return from?.Region?.IsPartOf("Khaldun") == true;
}
public override void DisplayPaperdollTo(Mobile to)
{
}
public override int GetIdleSound()
{
return 0x1BF;
}
public override int GetAngerSound()
{
return 0x107;
}
public override int GetDeathSound()
{
return 0xFD;
}
public override void OnThink()
{
if (!m_Target.Alive || DateTime.UtcNow > m_ExpireTime)
{
Delete();
return;
}
//Combatant = m_Target;
//FocusMob = m_Target;
if (AIObject != null)
AIObject.Action = ActionType.Combat;
base.OnThink();
}
public override bool OnBeforeDeath()
{
Effects.SendLocationEffect(Location, Map, 0x376A, 10, 1);
return true;
}
public override void OnDelete()
{
if (m_Target != null)
m_Set.Remove(m_Target);
base.OnDelete();
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
Delete();
}
}
}