ModernUO/Projects/Scripts/Mobiles/Monsters/Humanoid/Melee/Mummy.cs
2019-08-02 18:16:11 -07:00

78 lines
No EOL
1.9 KiB
C#

using Server.Engines.Plants;
using Server.Items;
namespace Server.Mobiles
{
public class Mummy : BaseCreature
{
[Constructible]
public Mummy() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.4, 0.8)
{
Body = 154;
BaseSoundID = 471;
SetStr(346, 370);
SetDex(71, 90);
SetInt(26, 40);
SetHits(208, 222);
SetDamage(13, 23);
SetDamageType(ResistanceType.Physical, 40);
SetDamageType(ResistanceType.Cold, 60);
SetResistance(ResistanceType.Physical, 45, 55);
SetResistance(ResistanceType.Fire, 10, 20);
SetResistance(ResistanceType.Cold, 50, 60);
SetResistance(ResistanceType.Poison, 20, 30);
SetResistance(ResistanceType.Energy, 20, 30);
SetSkill(SkillName.MagicResist, 15.1, 40.0);
SetSkill(SkillName.Tactics, 35.1, 50.0);
SetSkill(SkillName.Wrestling, 35.1, 50.0);
Fame = 4000;
Karma = -4000;
VirtualArmor = 50;
if (Core.ML && Utility.RandomDouble() < .33)
PackItem(Seed.RandomPeculiarSeed(2));
PackItem(new Garlic(5));
PackItem(new Bandage(10));
}
public Mummy(Serial serial) : base(serial)
{
}
public override string CorpseName => "a mummy corpse";
public override string DefaultName => "a mummy";
public override bool BleedImmune => true;
public override Poison PoisonImmune => Poison.Lesser;
public override OppositionGroup OppositionGroup => OppositionGroup.FeyAndUndead;
public override void GenerateLoot()
{
AddLoot(LootPack.Rich);
AddLoot(LootPack.Gems);
AddLoot(LootPack.Potions);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}