ModernUO/Projects/Scripts/Mobiles/Monsters/Humanoid/Melee/RestlessSoul.cs
2019-08-02 18:16:11 -07:00

111 lines
No EOL
2.7 KiB
C#

using System.Collections.Generic;
using Server.ContextMenus;
using Server.Engines.Quests;
using Server.Engines.Quests.Haven;
namespace Server.Mobiles
{
public class RestlessSoul : BaseCreature
{
[Constructible]
public RestlessSoul() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.4, 0.8)
{
Body = 0x3CA;
Hue = 0x453;
SetStr(26, 40);
SetDex(26, 40);
SetInt(26, 40);
SetHits(16, 24);
SetDamage(1, 10);
SetDamageType(ResistanceType.Physical, 100);
SetResistance(ResistanceType.Physical, 15, 25);
SetResistance(ResistanceType.Fire, 5, 15);
SetResistance(ResistanceType.Cold, 25, 40);
SetResistance(ResistanceType.Poison, 5, 10);
SetResistance(ResistanceType.Energy, 10, 20);
SetSkill(SkillName.MagicResist, 20.1, 30.0);
SetSkill(SkillName.Swords, 20.1, 30.0);
SetSkill(SkillName.Tactics, 20.1, 30.0);
SetSkill(SkillName.Wrestling, 20.1, 30.0);
Fame = 500;
Karma = -500;
VirtualArmor = 6;
}
public RestlessSoul(Serial serial) : base(serial)
{
}
public override string CorpseName => "a ghostly corpse";
public override string DefaultName => "a restless soul";
public override bool AlwaysAttackable => true;
public override bool BleedImmune => true;
public override void GenerateLoot()
{
AddLoot(LootPack.Poor);
}
public override void DisplayPaperdollTo(Mobile to)
{
}
public override void GetContextMenuEntries(Mobile from, List<ContextMenuEntry> list)
{
base.GetContextMenuEntries(from, list);
for (int i = 0; i < list.Count; ++i)
if (list[i] is PaperdollEntry)
list.RemoveAt(i--);
}
public override int GetIdleSound()
{
return 0x107;
}
public override int GetAngerSound()
{
return 0x1BF;
}
public override int GetDeathSound()
{
return 0xFD;
}
public override bool IsEnemy(Mobile m)
{
if (m is PlayerMobile player && Map == Map.Trammel && X >= 5199 && X <= 5271 && Y >= 1812 && Y <= 1865
) // Schmendrick's cave
{
QuestSystem qs = player.Quest;
if (qs is UzeraanTurmoilQuest && qs.IsObjectiveInProgress(typeof(FindSchmendrickObjective))) return false;
}
return base.IsEnemy(m);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}