ModernUO/Projects/Scripts/Mobiles/Monsters/Humanoid/Melee/SpectralArmour.cs
2019-08-02 18:16:11 -07:00

97 lines
No EOL
2.3 KiB
C#

using Server.Items;
namespace Server.Mobiles
{
public class SpectralArmour : BaseCreature
{
[Constructible]
public SpectralArmour() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Body = 637;
Hue = 0x8026;
Buckler buckler = new Buckler();
ChainCoif coif = new ChainCoif();
PlateGloves gloves = new PlateGloves();
buckler.Hue = 0x835;
buckler.Movable = false;
coif.Hue = 0x835;
gloves.Hue = 0x835;
AddItem(buckler);
AddItem(coif);
AddItem(gloves);
SetStr(101, 110);
SetDex(101, 110);
SetInt(101, 110);
SetHits(178, 201);
SetStam(191, 200);
SetDamage(10, 22);
SetDamageType(ResistanceType.Physical, 75);
SetDamageType(ResistanceType.Cold, 25);
SetResistance(ResistanceType.Physical, 35, 45);
SetResistance(ResistanceType.Fire, 20, 30);
SetResistance(ResistanceType.Cold, 30, 40);
SetResistance(ResistanceType.Poison, 20, 30);
SetResistance(ResistanceType.Energy, 20, 30);
SetSkill(SkillName.Wrestling, 75.1, 100.0);
SetSkill(SkillName.Tactics, 90.1, 100.0);
SetSkill(SkillName.MagicResist, 90.1, 100);
VirtualArmor = 40;
Fame = 7000;
Karma = -7000;
}
public SpectralArmour(Serial serial) : base(serial)
{
}
public override bool DeleteCorpseOnDeath => true;
public override string DefaultName => "a spectral armour";
public override Poison PoisonImmune => Poison.Regular;
public override int GetIdleSound()
{
return 0x200;
}
public override int GetAngerSound()
{
return 0x56;
}
public override bool OnBeforeDeath()
{
if (!base.OnBeforeDeath())
return false;
Gold gold = new Gold(Utility.RandomMinMax(240, 375));
gold.MoveToWorld(Location, Map);
Effects.SendLocationEffect(Location, Map, 0x376A, 10, 1);
return true;
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}