ModernUO/Projects/Scripts/Mobiles/Monsters/ML/Bedlam/MasterTheophilus.cs
2019-08-02 18:16:11 -07:00

92 lines
No EOL
2.2 KiB
C#

using Server.Items;
namespace Server.Mobiles
{
public class MasterTheophilus : EvilMageLord
{
[Constructible]
public MasterTheophilus()
{
IsParagon = true;
Title = "the necromancer";
Hue = 0;
SetStr(137, 187);
SetDex(253, 301);
SetInt(393, 444);
SetHits(663, 876);
SetDamage(15, 20);
SetDamageType(ResistanceType.Physical, 100);
SetResistance(ResistanceType.Physical, 55, 60);
SetResistance(ResistanceType.Fire, 50, 58);
SetResistance(ResistanceType.Cold, 50, 60);
SetResistance(ResistanceType.Poison, 50, 60);
SetResistance(ResistanceType.Energy, 50, 60);
SetSkill(SkillName.Wrestling, 69.9, 105.3);
SetSkill(SkillName.Tactics, 113.0, 117.9);
SetSkill(SkillName.MagicResist, 127.0, 132.8);
SetSkill(SkillName.Magery, 138.1, 143.7);
SetSkill(SkillName.EvalInt, 125.6, 133.8);
SetSkill(SkillName.Necromancy, 125.6, 133.8);
SetSkill(SkillName.SpiritSpeak, 125.6, 133.8);
SetSkill(SkillName.Meditation, 128.8, 132.9);
Fame = 18000;
Karma = -18000;
AddItem(new Shoes(0x537));
AddItem(new Robe(0x452));
for (int i = 0; i < 2; ++i)
if (Utility.RandomBool())
PackNecroScroll(Utility.RandomMinMax(5, 9));
else
PackScroll(4, 7);
PackReg(7);
PackReg(7);
PackReg(8);
}
public MasterTheophilus(Serial serial)
: base(serial)
{
}
public override string CorpseName => "a Master Theophilus corpse";
public override string DefaultName => "Master Theophilus";
public override bool GivesMLMinorArtifact => true;
public override int TreasureMapLevel => 5;
public override void GenerateLoot()
{
AddLoot(LootPack.UltraRich, 3);
}
public override WeaponAbility GetWeaponAbility()
{
return WeaponAbility.ParalyzingBlow;
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}