ModernUO/Projects/Scripts/Mobiles/Monsters/ML/Bedlam/SirPatrick.cs
2019-08-02 18:16:11 -07:00

133 lines
No EOL
3 KiB
C#

using System.Collections.Generic;
namespace Server.Mobiles
{
public class SirPatrick : SkeletalKnight
{
[Constructible]
public SirPatrick()
{
IsParagon = true;
Hue = 0x47E;
SetStr(208, 319);
SetDex(98, 132);
SetInt(45, 91);
SetHits(616, 884);
SetDamage(15, 25);
SetDamageType(ResistanceType.Physical, 40);
SetDamageType(ResistanceType.Cold, 60);
SetResistance(ResistanceType.Physical, 55, 62);
SetResistance(ResistanceType.Fire, 40, 48);
SetResistance(ResistanceType.Cold, 71, 80);
SetResistance(ResistanceType.Poison, 40, 50);
SetResistance(ResistanceType.Energy, 50, 60);
SetSkill(SkillName.Wrestling, 126.3, 136.5);
SetSkill(SkillName.Tactics, 128.5, 143.8);
SetSkill(SkillName.MagicResist, 102.8, 117.9);
SetSkill(SkillName.Anatomy, 127.5, 137.2);
Fame = 18000;
Karma = -18000;
}
public SirPatrick(Serial serial)
: base(serial)
{
}
public override string CorpseName => "a Sir Patrick corpse";
public override string DefaultName => "Sir Patrick";
/*
// TODO: uncomment once added
public override void OnDeath( Container c )
{
base.OnDeath( c );
if ( Utility.RandomDouble() < 0.15 )
c.DropItem( new DisintegratingThesisNotes() );
if ( Utility.RandomDouble() < 0.05 )
c.DropItem( new AssassinChest() );
}
*/
public override bool GivesMLMinorArtifact => true;
public override void GenerateLoot()
{
AddLoot(LootPack.UltraRich, 2);
}
public override void OnGaveMeleeAttack(Mobile defender)
{
base.OnGaveMeleeAttack(defender);
if (Utility.RandomDouble() < 0.1)
DrainLife();
}
public override void OnGotMeleeAttack(Mobile attacker)
{
base.OnGotMeleeAttack(attacker);
if (Utility.RandomDouble() < 0.1)
DrainLife();
}
public virtual void DrainLife()
{
List<Mobile> list = new List<Mobile>();
foreach (Mobile m in GetMobilesInRange(2))
{
if (m == this || !CanBeHarmful(m, false) || Core.AOS && !InLOS(m))
continue;
if (m is BaseCreature bc)
{
if (bc.Controlled || bc.Summoned || bc.Team != Team)
list.Add(bc);
}
else if (m.Player)
{
list.Add(m);
}
}
foreach (Mobile m in list)
{
DoHarmful(m);
m.FixedParticles(0x374A, 10, 15, 5013, 0x455, 0, EffectLayer.Waist);
m.PlaySound(0x1EA);
int drain = Utility.RandomMinMax(14, 30);
Hits += drain;
m.Damage(drain, this);
}
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}