ModernUO/Projects/Scripts/Mobiles/Monsters/ML/Humanoid/Magic/MLDryad.cs
2019-08-02 18:16:11 -07:00

161 lines
4.2 KiB
C#

using System;
using Server.Engines.Plants;
namespace Server.Mobiles
{
public class MLDryad : BaseCreature
{
[Constructible]
public MLDryad() : base(AIType.AI_Mage, FightMode.Evil, 10, 1, 0.2, 0.4)
{
Body = 266;
BaseSoundID = 0x57B;
SetStr(132, 149);
SetDex(152, 168);
SetInt(251, 280);
SetHits(304, 321);
SetDamage(11, 20);
SetDamageType(ResistanceType.Physical, 100);
SetResistance(ResistanceType.Physical, 40, 50);
SetResistance(ResistanceType.Fire, 15, 25);
SetResistance(ResistanceType.Cold, 40, 45);
SetResistance(ResistanceType.Poison, 30, 40);
SetResistance(ResistanceType.Energy, 25, 35);
SetSkill(SkillName.Meditation, 80.0, 90.0);
SetSkill(SkillName.EvalInt, 70.0, 80.0);
SetSkill(SkillName.Magery, 70.0, 80.0);
SetSkill(SkillName.Anatomy, 0);
SetSkill(SkillName.MagicResist, 100.0, 120.0);
SetSkill(SkillName.Tactics, 70.0, 80.0);
SetSkill(SkillName.Wrestling, 70.0, 80.0);
Fame = 5000;
Karma = 5000;
VirtualArmor = 28; // Don't know what it should be
if (Core.ML && Utility.RandomDouble() < .60)
PackItem(Seed.RandomPeculiarSeed(1));
PackArcanceScroll(0.05);
}
public MLDryad(Serial serial) : base(serial)
{
}
public override string CorpseName => "a dryad's corpse";
public override bool InitialInnocent => true;
public override OppositionGroup OppositionGroup => OppositionGroup.FeyAndUndead;
public override string DefaultName => "a dryad";
public override int Meat => 1;
public override void GenerateLoot()
{
AddLoot(LootPack.MlRich);
}
public override void OnThink()
{
base.OnThink();
AreaPeace();
AreaUndress();
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
#region Area Peace
private DateTime m_NextPeace;
public void AreaPeace()
{
if (Combatant == null || Deleted || !Alive || m_NextPeace > DateTime.UtcNow || 0.1 < Utility.RandomDouble())
return;
TimeSpan duration = TimeSpan.FromSeconds(Utility.RandomMinMax(20, 80));
foreach (Mobile m in GetMobilesInRange(RangePerception))
{
PlayerMobile p = m as PlayerMobile;
if (IsValidTarget(p))
{
p.PeacedUntil = DateTime.UtcNow + duration;
p.SendLocalizedMessage(1072065); // You gaze upon the dryad's beauty, and forget to continue battling!
p.FixedParticles(0x376A, 1, 20, 0x7F5, EffectLayer.Waist);
p.Combatant = null;
}
}
m_NextPeace = DateTime.UtcNow + TimeSpan.FromSeconds(10);
PlaySound(0x1D3);
}
public bool IsValidTarget(PlayerMobile m)
{
return m?.PeacedUntil < DateTime.UtcNow && !m.Hidden && m.AccessLevel == AccessLevel.Player &&
CanBeHarmful(m);
}
#endregion
#region Undress
private DateTime m_NextUndress;
public void AreaUndress()
{
if (Combatant == null || Deleted || !Alive || m_NextUndress > DateTime.UtcNow || 0.005 < Utility.RandomDouble())
return;
foreach (Mobile m in GetMobilesInRange(RangePerception))
if (m?.Player == true && !m.Female && !m.Hidden && m.AccessLevel == AccessLevel.Player &&
CanBeHarmful(m))
{
UndressItem(m, Layer.OuterTorso);
UndressItem(m, Layer.InnerTorso);
UndressItem(m, Layer.MiddleTorso);
UndressItem(m, Layer.Pants);
UndressItem(m, Layer.Shirt);
m.SendLocalizedMessage(
1072197); // The dryad's beauty makes your blood race. Your clothing is too confining.
}
m_NextUndress = DateTime.UtcNow + TimeSpan.FromMinutes(1);
}
public void UndressItem(Mobile m, Layer layer)
{
Item item = m.FindItemOnLayer(layer);
if (item?.Movable == true)
m.PlaceInBackpack(item);
}
#endregion
}
}