80 lines
No EOL
1.7 KiB
C#
80 lines
No EOL
1.7 KiB
C#
using Server.Items;
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namespace Server.Mobiles
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{
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public class Grobu : BlackBear
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{
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[Constructible]
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public Grobu()
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{
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IsParagon = true;
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Hue = 0x455;
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AI = AIType.AI_Melee;
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FightMode = FightMode.Closest;
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SetStr(192, 210);
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SetDex(132, 150);
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SetInt(50, 52);
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SetHits(1235, 1299);
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SetStam(132, 150);
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SetMana(9);
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SetDamage(15, 18);
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SetDamageType(ResistanceType.Physical, 100);
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SetResistance(ResistanceType.Physical, 40, 45);
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SetResistance(ResistanceType.Fire, 20, 40);
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SetResistance(ResistanceType.Cold, 32, 35);
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SetResistance(ResistanceType.Poison, 25, 30);
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SetResistance(ResistanceType.Energy, 22, 34);
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SetSkill(SkillName.Wrestling, 96.4, 119.0);
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SetSkill(SkillName.Tactics, 96.2, 116.5);
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SetSkill(SkillName.MagicResist, 66.2, 83.7);
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Fame = 1000;
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Karma = 1000;
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}
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public Grobu(Serial serial)
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: base(serial)
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{
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}
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public override string CorpseName => "a Grobu corpse";
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public override string DefaultName => "Grobu";
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public override bool GivesMLMinorArtifact => true;
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public override void GenerateLoot()
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{
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AddLoot(LootPack.FilthyRich, 2);
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}
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public override void OnDeath(Container c)
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{
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base.OnDeath(c);
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c.DropItem(new GrobusFur());
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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} |