68 lines
No EOL
1.6 KiB
C#
68 lines
No EOL
1.6 KiB
C#
namespace Server.Mobiles
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{
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public class CrystalSeaSerpent : SeaSerpent
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{
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[Constructible]
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public CrystalSeaSerpent()
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{
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Hue = 0x47E;
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SetStr(250, 450);
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SetDex(100, 150);
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SetInt(90, 190);
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SetHits(230, 330);
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SetDamage(10, 18);
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SetDamageType(ResistanceType.Physical, 10);
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SetDamageType(ResistanceType.Cold, 45);
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SetDamageType(ResistanceType.Energy, 45);
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SetResistance(ResistanceType.Physical, 50, 70);
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SetResistance(ResistanceType.Fire, 0);
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SetResistance(ResistanceType.Cold, 70, 90);
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SetResistance(ResistanceType.Poison, 20, 30);
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SetResistance(ResistanceType.Energy, 60, 80);
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}
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/*
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// TODO: uncomment once added
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public override void OnDeath( Container c )
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{
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base.OnDeath( c );
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if ( Utility.RandomDouble() < 0.05 )
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c.DropItem( new CrushedCrystals() );
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if ( Utility.RandomDouble() < 0.1 )
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c.DropItem( new IcyHeart() );
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if ( Utility.RandomDouble() < 0.1 )
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c.DropItem( new LuckyDagger() );
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}
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*/
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public CrystalSeaSerpent(Serial serial)
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: base(serial)
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{
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}
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public override string CorpseName => "a crystal sea serpent corpse";
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public override string DefaultName => "a crystal sea serpent";
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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} |