ModernUO/Projects/Scripts/Mobiles/Monsters/ML/Prism of Light/CrystalSeaSerpent.cs
2019-08-02 18:16:11 -07:00

68 lines
No EOL
1.6 KiB
C#

namespace Server.Mobiles
{
public class CrystalSeaSerpent : SeaSerpent
{
[Constructible]
public CrystalSeaSerpent()
{
Hue = 0x47E;
SetStr(250, 450);
SetDex(100, 150);
SetInt(90, 190);
SetHits(230, 330);
SetDamage(10, 18);
SetDamageType(ResistanceType.Physical, 10);
SetDamageType(ResistanceType.Cold, 45);
SetDamageType(ResistanceType.Energy, 45);
SetResistance(ResistanceType.Physical, 50, 70);
SetResistance(ResistanceType.Fire, 0);
SetResistance(ResistanceType.Cold, 70, 90);
SetResistance(ResistanceType.Poison, 20, 30);
SetResistance(ResistanceType.Energy, 60, 80);
}
/*
// TODO: uncomment once added
public override void OnDeath( Container c )
{
base.OnDeath( c );
if ( Utility.RandomDouble() < 0.05 )
c.DropItem( new CrushedCrystals() );
if ( Utility.RandomDouble() < 0.1 )
c.DropItem( new IcyHeart() );
if ( Utility.RandomDouble() < 0.1 )
c.DropItem( new LuckyDagger() );
}
*/
public CrystalSeaSerpent(Serial serial)
: base(serial)
{
}
public override string CorpseName => "a crystal sea serpent corpse";
public override string DefaultName => "a crystal sea serpent";
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}