71 lines
No EOL
1.7 KiB
C#
71 lines
No EOL
1.7 KiB
C#
using Server.Items;
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namespace Server.Mobiles
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{
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public class HellHound : BaseCreature
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{
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[Constructible]
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public HellHound() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
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{
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Body = 98;
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BaseSoundID = 229;
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SetStr(102, 150);
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SetDex(81, 105);
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SetInt(36, 60);
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SetHits(66, 125);
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SetDamage(11, 17);
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SetDamageType(ResistanceType.Physical, 20);
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SetDamageType(ResistanceType.Fire, 80);
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SetResistance(ResistanceType.Physical, 25, 35);
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SetResistance(ResistanceType.Fire, 30, 40);
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SetResistance(ResistanceType.Poison, 10, 20);
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SetResistance(ResistanceType.Energy, 10, 20);
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Fame = 3400;
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Karma = -3400;
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VirtualArmor = 30;
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Tamable = true;
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ControlSlots = 1;
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MinTameSkill = 85.5;
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PackItem(new SulfurousAsh(5));
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}
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public HellHound(Serial serial) : base(serial)
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{
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}
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public override string CorpseName => "a hell hound corpse";
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public override string DefaultName => "a hell hound";
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public override bool HasBreath => true; // fire breath enabled
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public override int Meat => 1;
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public override FoodType FavoriteFood => FoodType.Meat;
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public override PackInstinct PackInstinct => PackInstinct.Canine;
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public override void GenerateLoot()
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{
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AddLoot(LootPack.Average);
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AddLoot(LootPack.Meager);
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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} |