223 lines
5.6 KiB
C#
223 lines
5.6 KiB
C#
using System;
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using Server.Items;
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using Server.Network;
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namespace Server.Mobiles
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{
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public class Golem : BaseCreature
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{
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private bool m_Stunning;
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[Constructible]
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public Golem(bool summoned = false, double scalar = 1.0) :
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base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.4, 0.8)
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{
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Body = 752;
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if (summoned)
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Hue = 2101;
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SetStr((int)(251 * scalar), (int)(350 * scalar));
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SetDex((int)(76 * scalar), (int)(100 * scalar));
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SetInt((int)(101 * scalar), (int)(150 * scalar));
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SetHits((int)(151 * scalar), (int)(210 * scalar));
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SetDamage((int)(13 * scalar), (int)(24 * scalar));
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SetDamageType(ResistanceType.Physical, 100);
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SetResistance(ResistanceType.Physical, (int)(35 * scalar), (int)(55 * scalar));
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if (summoned)
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SetResistance(ResistanceType.Fire, (int)(50 * scalar), (int)(60 * scalar));
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else
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SetResistance(ResistanceType.Fire, (int)(100 * scalar));
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SetResistance(ResistanceType.Cold, (int)(10 * scalar), (int)(30 * scalar));
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SetResistance(ResistanceType.Poison, (int)(10 * scalar), (int)(25 * scalar));
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SetResistance(ResistanceType.Energy, (int)(30 * scalar), (int)(40 * scalar));
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SetSkill(SkillName.MagicResist, 150.1 * scalar, 190.0 * scalar);
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SetSkill(SkillName.Tactics, 60.1 * scalar, 100.0 * scalar);
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SetSkill(SkillName.Wrestling, 60.1 * scalar, 100.0 * scalar);
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if (summoned)
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{
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Fame = 10;
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Karma = 10;
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}
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else
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{
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Fame = 3500;
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Karma = -3500;
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}
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if (!summoned)
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{
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PackItem(new IronIngot(Utility.RandomMinMax(13, 21)));
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if (0.1 > Utility.RandomDouble())
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PackItem(new PowerCrystal());
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if (0.15 > Utility.RandomDouble())
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PackItem(new ClockworkAssembly());
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if (0.2 > Utility.RandomDouble())
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PackItem(new ArcaneGem());
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if (0.25 > Utility.RandomDouble())
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PackItem(new Gears());
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}
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ControlSlots = 3;
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}
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public Golem(Serial serial) : base(serial)
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{
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}
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public override string CorpseName => "a golem corpse";
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public override bool IsScaredOfScaryThings => false;
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public override bool IsScaryToPets => true;
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public override bool IsBondable => false;
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public override FoodType FavoriteFood => FoodType.None;
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public override bool CanBeDistracted => false;
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public override string DefaultName => "a golem";
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public override bool DeleteOnRelease => true;
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public override bool AutoDispel => !Controlled;
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public override bool BleedImmune => true;
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public override bool BardImmune => !Core.AOS || Controlled;
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public override Poison PoisonImmune => Poison.Lethal;
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public override void OnDeath(Container c)
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{
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base.OnDeath(c);
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if (0.05 > Utility.RandomDouble())
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{
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if (!IsParagon)
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{
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if (0.75 > Utility.RandomDouble())
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c.DropItem(DawnsMusicGear.RandomCommon);
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else
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c.DropItem(DawnsMusicGear.RandomUncommon);
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}
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else
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{
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c.DropItem(DawnsMusicGear.RandomRare);
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}
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}
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}
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public override int GetAngerSound()
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{
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return 541;
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}
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public override int GetIdleSound()
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{
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if (!Controlled)
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return 542;
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return base.GetIdleSound();
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}
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public override int GetDeathSound()
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{
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if (!Controlled)
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return 545;
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return base.GetDeathSound();
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}
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public override int GetAttackSound()
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{
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return 562;
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}
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public override int GetHurtSound()
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{
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if (Controlled)
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return 320;
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return base.GetHurtSound();
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}
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public override void OnGaveMeleeAttack(Mobile defender)
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{
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base.OnGaveMeleeAttack(defender);
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if (!m_Stunning && 0.3 > Utility.RandomDouble())
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{
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m_Stunning = true;
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defender.Animate(21, 6, 1, true, false, 0);
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PlaySound(0xEE);
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defender.LocalOverheadMessage(MessageType.Regular, 0x3B2, false,
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"You have been stunned by a colossal blow!");
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if (Weapon is BaseWeapon weapon)
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weapon.OnHit(this, defender);
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if (defender.Alive)
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{
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defender.Frozen = true;
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Timer.DelayCall(TimeSpan.FromSeconds(5.0), Recover_Callback, defender);
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}
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}
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}
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private void Recover_Callback(Mobile defender)
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{
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defender.Frozen = false;
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defender.Combatant = null;
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defender.LocalOverheadMessage(MessageType.Regular, 0x3B2, false, "You recover your senses.");
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m_Stunning = false;
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}
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public override void OnDamage(int amount, Mobile from, bool willKill)
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{
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if (Controlled || Summoned)
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{
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Mobile master = ControlMaster ?? SummonMaster;
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if (master?.Player == true && master.Map == Map && master.InRange(Location, 20))
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{
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if (master.Mana >= amount)
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{
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master.Mana -= amount;
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}
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else
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{
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amount -= master.Mana;
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master.Mana = 0;
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master.Damage(amount);
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}
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}
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}
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base.OnDamage(amount, from, willKill);
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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