ModernUO/Projects/Scripts/Mobiles/Monsters/Misc/Melee/Golem.cs
2019-08-02 18:16:11 -07:00

223 lines
5.6 KiB
C#

using System;
using Server.Items;
using Server.Network;
namespace Server.Mobiles
{
public class Golem : BaseCreature
{
private bool m_Stunning;
[Constructible]
public Golem(bool summoned = false, double scalar = 1.0) :
base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.4, 0.8)
{
Body = 752;
if (summoned)
Hue = 2101;
SetStr((int)(251 * scalar), (int)(350 * scalar));
SetDex((int)(76 * scalar), (int)(100 * scalar));
SetInt((int)(101 * scalar), (int)(150 * scalar));
SetHits((int)(151 * scalar), (int)(210 * scalar));
SetDamage((int)(13 * scalar), (int)(24 * scalar));
SetDamageType(ResistanceType.Physical, 100);
SetResistance(ResistanceType.Physical, (int)(35 * scalar), (int)(55 * scalar));
if (summoned)
SetResistance(ResistanceType.Fire, (int)(50 * scalar), (int)(60 * scalar));
else
SetResistance(ResistanceType.Fire, (int)(100 * scalar));
SetResistance(ResistanceType.Cold, (int)(10 * scalar), (int)(30 * scalar));
SetResistance(ResistanceType.Poison, (int)(10 * scalar), (int)(25 * scalar));
SetResistance(ResistanceType.Energy, (int)(30 * scalar), (int)(40 * scalar));
SetSkill(SkillName.MagicResist, 150.1 * scalar, 190.0 * scalar);
SetSkill(SkillName.Tactics, 60.1 * scalar, 100.0 * scalar);
SetSkill(SkillName.Wrestling, 60.1 * scalar, 100.0 * scalar);
if (summoned)
{
Fame = 10;
Karma = 10;
}
else
{
Fame = 3500;
Karma = -3500;
}
if (!summoned)
{
PackItem(new IronIngot(Utility.RandomMinMax(13, 21)));
if (0.1 > Utility.RandomDouble())
PackItem(new PowerCrystal());
if (0.15 > Utility.RandomDouble())
PackItem(new ClockworkAssembly());
if (0.2 > Utility.RandomDouble())
PackItem(new ArcaneGem());
if (0.25 > Utility.RandomDouble())
PackItem(new Gears());
}
ControlSlots = 3;
}
public Golem(Serial serial) : base(serial)
{
}
public override string CorpseName => "a golem corpse";
public override bool IsScaredOfScaryThings => false;
public override bool IsScaryToPets => true;
public override bool IsBondable => false;
public override FoodType FavoriteFood => FoodType.None;
public override bool CanBeDistracted => false;
public override string DefaultName => "a golem";
public override bool DeleteOnRelease => true;
public override bool AutoDispel => !Controlled;
public override bool BleedImmune => true;
public override bool BardImmune => !Core.AOS || Controlled;
public override Poison PoisonImmune => Poison.Lethal;
public override void OnDeath(Container c)
{
base.OnDeath(c);
if (0.05 > Utility.RandomDouble())
{
if (!IsParagon)
{
if (0.75 > Utility.RandomDouble())
c.DropItem(DawnsMusicGear.RandomCommon);
else
c.DropItem(DawnsMusicGear.RandomUncommon);
}
else
{
c.DropItem(DawnsMusicGear.RandomRare);
}
}
}
public override int GetAngerSound()
{
return 541;
}
public override int GetIdleSound()
{
if (!Controlled)
return 542;
return base.GetIdleSound();
}
public override int GetDeathSound()
{
if (!Controlled)
return 545;
return base.GetDeathSound();
}
public override int GetAttackSound()
{
return 562;
}
public override int GetHurtSound()
{
if (Controlled)
return 320;
return base.GetHurtSound();
}
public override void OnGaveMeleeAttack(Mobile defender)
{
base.OnGaveMeleeAttack(defender);
if (!m_Stunning && 0.3 > Utility.RandomDouble())
{
m_Stunning = true;
defender.Animate(21, 6, 1, true, false, 0);
PlaySound(0xEE);
defender.LocalOverheadMessage(MessageType.Regular, 0x3B2, false,
"You have been stunned by a colossal blow!");
if (Weapon is BaseWeapon weapon)
weapon.OnHit(this, defender);
if (defender.Alive)
{
defender.Frozen = true;
Timer.DelayCall(TimeSpan.FromSeconds(5.0), Recover_Callback, defender);
}
}
}
private void Recover_Callback(Mobile defender)
{
defender.Frozen = false;
defender.Combatant = null;
defender.LocalOverheadMessage(MessageType.Regular, 0x3B2, false, "You recover your senses.");
m_Stunning = false;
}
public override void OnDamage(int amount, Mobile from, bool willKill)
{
if (Controlled || Summoned)
{
Mobile master = ControlMaster ?? SummonMaster;
if (master?.Player == true && master.Map == Map && master.InRange(Location, 20))
{
if (master.Mana >= amount)
{
master.Mana -= amount;
}
else
{
amount -= master.Mana;
master.Mana = 0;
master.Damage(amount);
}
}
}
base.OnDamage(amount, from, willKill);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}