ModernUO/Projects/Scripts/Mobiles/Monsters/Plant/Magic/Reaper.cs
2019-08-02 18:16:11 -07:00

74 lines
No EOL
1.8 KiB
C#

using Server.Items;
namespace Server.Mobiles
{
public class Reaper : BaseCreature
{
[Constructible]
public Reaper() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Body = 47;
BaseSoundID = 442;
SetStr(66, 215);
SetDex(66, 75);
SetInt(101, 250);
SetHits(40, 129);
SetStam(0);
SetDamage(9, 11);
SetDamageType(ResistanceType.Physical, 80);
SetDamageType(ResistanceType.Poison, 20);
SetResistance(ResistanceType.Physical, 35, 45);
SetResistance(ResistanceType.Fire, 15, 25);
SetResistance(ResistanceType.Cold, 10, 20);
SetResistance(ResistanceType.Poison, 40, 50);
SetResistance(ResistanceType.Energy, 30, 40);
SetSkill(SkillName.EvalInt, 90.1, 100.0);
SetSkill(SkillName.Magery, 90.1, 100.0);
SetSkill(SkillName.MagicResist, 100.1, 125.0);
SetSkill(SkillName.Tactics, 45.1, 60.0);
SetSkill(SkillName.Wrestling, 50.1, 60.0);
Fame = 3500;
Karma = -3500;
VirtualArmor = 40;
PackItem(new Log(10));
PackItem(new MandrakeRoot(5));
}
public Reaper(Serial serial) : base(serial)
{
}
public override string CorpseName => "a reapers corpse";
public override string DefaultName => "a reaper";
public override Poison PoisonImmune => Poison.Greater;
public override int TreasureMapLevel => 2;
public override bool DisallowAllMoves => true;
public override void GenerateLoot()
{
AddLoot(LootPack.Average);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}