ModernUO/Projects/Scripts/Mobiles/Monsters/Plant/Melee/SwampTentacle.cs
2019-08-02 18:16:11 -07:00

67 lines
No EOL
1.6 KiB
C#

namespace Server.Mobiles
{
public class SwampTentacle : BaseCreature
{
[Constructible]
public SwampTentacle() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Body = 66;
BaseSoundID = 352;
SetStr(96, 120);
SetDex(66, 85);
SetInt(16, 30);
SetHits(58, 72);
SetMana(0);
SetDamage(6, 12);
SetDamageType(ResistanceType.Physical, 40);
SetDamageType(ResistanceType.Poison, 60);
SetResistance(ResistanceType.Physical, 25, 35);
SetResistance(ResistanceType.Fire, 10, 20);
SetResistance(ResistanceType.Cold, 10, 20);
SetResistance(ResistanceType.Poison, 60, 80);
SetResistance(ResistanceType.Energy, 10, 20);
SetSkill(SkillName.MagicResist, 15.1, 20.0);
SetSkill(SkillName.Tactics, 65.1, 80.0);
SetSkill(SkillName.Wrestling, 65.1, 80.0);
Fame = 3000;
Karma = -3000;
VirtualArmor = 28;
PackReg(3);
}
public SwampTentacle(Serial serial) : base(serial)
{
}
public override string CorpseName => "a swamp tentacle corpse";
public override string DefaultName => "a swamp tentacle";
public override Poison PoisonImmune => Poison.Greater;
public override void GenerateLoot()
{
AddLoot(LootPack.Average);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}