ModernUO/Projects/Scripts/Mobiles/Monsters/Reptile/Magic/SkeletalDragon.cs
2019-08-02 18:16:11 -07:00

83 lines
No EOL
2.4 KiB
C#

namespace Server.Mobiles
{
public class SkeletalDragon : BaseCreature
{
[Constructible]
public SkeletalDragon() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Body = 104;
BaseSoundID = 0x488;
SetStr(898, 1030);
SetDex(68, 200);
SetInt(488, 620);
SetHits(558, 599);
SetDamage(29, 35);
SetDamageType(ResistanceType.Physical, 75);
SetDamageType(ResistanceType.Fire, 25);
SetResistance(ResistanceType.Physical, 75, 80);
SetResistance(ResistanceType.Fire, 40, 60);
SetResistance(ResistanceType.Cold, 40, 60);
SetResistance(ResistanceType.Poison, 70, 80);
SetResistance(ResistanceType.Energy, 40, 60);
SetSkill(SkillName.EvalInt, 80.1, 100.0);
SetSkill(SkillName.Magery, 80.1, 100.0);
SetSkill(SkillName.MagicResist, 100.3, 130.0);
SetSkill(SkillName.Tactics, 97.6, 100.0);
SetSkill(SkillName.Wrestling, 97.6, 100.0);
SetSkill(SkillName.Necromancy, 120.1, 130.0);
SetSkill(SkillName.SpiritSpeak, 120.1, 130.0);
Fame = 22500;
Karma = -22500;
VirtualArmor = 80;
}
public SkeletalDragon(Serial serial) : base(serial)
{
}
public override string CorpseName => "a skeletal dragon corpse";
public override string DefaultName => "a skeletal dragon";
public override bool ReacquireOnMovement => true;
public override bool HasBreath => true; // fire breath enabled
public override int BreathFireDamage => 0;
public override int BreathColdDamage => 100;
public override int BreathEffectHue => 0x480;
public override double BonusPetDamageScalar => Core.SE ? 3.0 : 1.0;
// TODO: Undead summoning?
public override bool AutoDispel => true;
public override Poison PoisonImmune => Poison.Lethal;
public override bool BleedImmune => true;
public override int Meat => 19; // where's it hiding these? :)
public override int Hides => 20;
public override HideType HideType => HideType.Barbed;
public override void GenerateLoot()
{
AddLoot(LootPack.FilthyRich, 4);
AddLoot(LootPack.Gems, 5);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}