ModernUO/Projects/Scripts/Mobiles/Monsters/Reptile/Melee/StoneHarpy.cs
2019-08-02 18:16:11 -07:00

93 lines
No EOL
2 KiB
C#

namespace Server.Mobiles
{
public class StoneHarpy : BaseCreature
{
[Constructible]
public StoneHarpy() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Body = 73;
BaseSoundID = 402;
SetStr(296, 320);
SetDex(86, 110);
SetInt(51, 75);
SetHits(178, 192);
SetMana(0);
SetDamage(8, 16);
SetDamageType(ResistanceType.Physical, 75);
SetDamageType(ResistanceType.Poison, 25);
SetResistance(ResistanceType.Physical, 45, 55);
SetResistance(ResistanceType.Fire, 20, 30);
SetResistance(ResistanceType.Cold, 10, 20);
SetResistance(ResistanceType.Poison, 30, 40);
SetResistance(ResistanceType.Energy, 30, 40);
SetSkill(SkillName.MagicResist, 50.1, 65.0);
SetSkill(SkillName.Tactics, 70.1, 100.0);
SetSkill(SkillName.Wrestling, 70.1, 100.0);
Fame = 4500;
Karma = -4500;
VirtualArmor = 50;
}
public StoneHarpy(Serial serial) : base(serial)
{
}
public override string CorpseName => "a stone harpy corpse";
public override string DefaultName => "a stone harpy";
public override int Meat => 1;
public override int Feathers => 50;
public override bool CanFly => true;
public override void GenerateLoot()
{
AddLoot(LootPack.Average, 2);
AddLoot(LootPack.Gems, 2);
}
public override int GetAttackSound()
{
return 916;
}
public override int GetAngerSound()
{
return 916;
}
public override int GetDeathSound()
{
return 917;
}
public override int GetHurtSound()
{
return 919;
}
public override int GetIdleSound()
{
return 918;
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}