ModernUO/Projects/Scripts/Mobiles/Monsters/SE/RevenantLion.cs
2019-08-02 18:16:11 -07:00

138 lines
No EOL
3.2 KiB
C#

using Server.Items;
namespace Server.Mobiles
{
public class RevenantLion : BaseCreature
{
[Constructible]
public RevenantLion() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Body = 251;
SetStr(276, 325);
SetDex(156, 175);
SetInt(76, 105);
SetHits(251, 280);
SetDamage(18, 24);
SetDamageType(ResistanceType.Physical, 30);
SetDamageType(ResistanceType.Cold, 30);
SetDamageType(ResistanceType.Poison, 10);
SetDamageType(ResistanceType.Energy, 30);
SetResistance(ResistanceType.Physical, 40, 60);
SetResistance(ResistanceType.Fire, 20, 30);
SetResistance(ResistanceType.Cold, 50, 60);
SetResistance(ResistanceType.Poison, 55, 65);
SetResistance(ResistanceType.Energy, 40, 50);
SetSkill(SkillName.EvalInt, 80.1, 90.0);
SetSkill(SkillName.Magery, 80.1, 90.0);
SetSkill(SkillName.Poisoning, 120.1, 130.0);
SetSkill(SkillName.MagicResist, 70.1, 90.0);
SetSkill(SkillName.Tactics, 60.1, 80.0);
SetSkill(SkillName.Wrestling, 80.1, 88.0);
Fame = 4000;
Karma = -4000;
PackNecroReg(6, 8);
switch (Utility.Random(10))
{
case 0:
PackItem(new LeftArm());
break;
case 1:
PackItem(new RightArm());
break;
case 2:
PackItem(new Torso());
break;
case 3:
PackItem(new Bone());
break;
case 4:
PackItem(new RibCage());
break;
case 5:
PackItem(new RibCage());
break;
case 6:
PackItem(new BonePile());
break;
case 7:
PackItem(new BonePile());
break;
case 8:
PackItem(new BonePile());
break;
case 9:
PackItem(new BonePile());
break;
}
}
public RevenantLion(Serial serial) : base(serial)
{
}
public override string CorpseName => "a revenant lion corpse";
public override string DefaultName => "a Revenant Lion";
public override bool BleedImmune => true;
public override Poison PoisonImmune => Poison.Greater;
public override Poison HitPoison => Poison.Greater;
public override WeaponAbility GetWeaponAbility()
{
return WeaponAbility.BleedAttack;
}
public override int GetAngerSound()
{
return 0x518;
}
public override int GetIdleSound()
{
return 0x517;
}
public override int GetAttackSound()
{
return 0x516;
}
public override int GetHurtSound()
{
return 0x519;
}
public override int GetDeathSound()
{
return 0x515;
}
public override void GenerateLoot()
{
AddLoot(LootPack.Rich, 2);
AddLoot(LootPack.MedScrolls, 2);
// TODO: Bone Pile
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}