138 lines
No EOL
3.2 KiB
C#
138 lines
No EOL
3.2 KiB
C#
using Server.Items;
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namespace Server.Mobiles
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{
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public class RevenantLion : BaseCreature
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{
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[Constructible]
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public RevenantLion() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
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{
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Body = 251;
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SetStr(276, 325);
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SetDex(156, 175);
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SetInt(76, 105);
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SetHits(251, 280);
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SetDamage(18, 24);
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SetDamageType(ResistanceType.Physical, 30);
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SetDamageType(ResistanceType.Cold, 30);
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SetDamageType(ResistanceType.Poison, 10);
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SetDamageType(ResistanceType.Energy, 30);
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SetResistance(ResistanceType.Physical, 40, 60);
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SetResistance(ResistanceType.Fire, 20, 30);
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SetResistance(ResistanceType.Cold, 50, 60);
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SetResistance(ResistanceType.Poison, 55, 65);
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SetResistance(ResistanceType.Energy, 40, 50);
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SetSkill(SkillName.EvalInt, 80.1, 90.0);
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SetSkill(SkillName.Magery, 80.1, 90.0);
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SetSkill(SkillName.Poisoning, 120.1, 130.0);
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SetSkill(SkillName.MagicResist, 70.1, 90.0);
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SetSkill(SkillName.Tactics, 60.1, 80.0);
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SetSkill(SkillName.Wrestling, 80.1, 88.0);
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Fame = 4000;
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Karma = -4000;
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PackNecroReg(6, 8);
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switch (Utility.Random(10))
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{
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case 0:
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PackItem(new LeftArm());
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break;
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case 1:
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PackItem(new RightArm());
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break;
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case 2:
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PackItem(new Torso());
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break;
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case 3:
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PackItem(new Bone());
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break;
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case 4:
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PackItem(new RibCage());
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break;
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case 5:
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PackItem(new RibCage());
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break;
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case 6:
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PackItem(new BonePile());
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break;
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case 7:
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PackItem(new BonePile());
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break;
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case 8:
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PackItem(new BonePile());
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break;
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case 9:
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PackItem(new BonePile());
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break;
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}
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}
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public RevenantLion(Serial serial) : base(serial)
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{
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}
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public override string CorpseName => "a revenant lion corpse";
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public override string DefaultName => "a Revenant Lion";
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public override bool BleedImmune => true;
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public override Poison PoisonImmune => Poison.Greater;
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public override Poison HitPoison => Poison.Greater;
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public override WeaponAbility GetWeaponAbility()
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{
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return WeaponAbility.BleedAttack;
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}
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public override int GetAngerSound()
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{
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return 0x518;
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}
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public override int GetIdleSound()
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{
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return 0x517;
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}
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public override int GetAttackSound()
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{
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return 0x516;
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}
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public override int GetHurtSound()
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{
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return 0x519;
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}
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public override int GetDeathSound()
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{
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return 0x515;
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}
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public override void GenerateLoot()
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{
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AddLoot(LootPack.Rich, 2);
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AddLoot(LootPack.MedScrolls, 2);
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// TODO: Bone Pile
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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} |