ModernUO/Projects/Scripts/Mobiles/Monsters/Summons/SummonedEarthElemental.cs
2019-08-02 18:16:11 -07:00

56 lines
No EOL
1.5 KiB
C#

namespace Server.Mobiles
{
public class SummonedEarthElemental : BaseCreature
{
[Constructible]
public SummonedEarthElemental() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Body = 14;
BaseSoundID = 268;
SetStr(200);
SetDex(70);
SetInt(70);
SetHits(180);
SetDamage(14, 21);
SetDamageType(ResistanceType.Physical, 100);
SetResistance(ResistanceType.Physical, 65, 75);
SetResistance(ResistanceType.Fire, 40, 50);
SetResistance(ResistanceType.Cold, 40, 50);
SetResistance(ResistanceType.Poison, 40, 50);
SetResistance(ResistanceType.Energy, 40, 50);
SetSkill(SkillName.MagicResist, 65.0);
SetSkill(SkillName.Tactics, 100.0);
SetSkill(SkillName.Wrestling, 90.0);
VirtualArmor = 34;
ControlSlots = 2;
}
public SummonedEarthElemental(Serial serial) : base(serial)
{
}
public override string CorpseName => "an earth elemental corpse";
public override double DispelDifficulty => 117.5;
public override double DispelFocus => 45.0;
public override string DefaultName => "an earth elemental";
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}