61 lines
No EOL
1.6 KiB
C#
61 lines
No EOL
1.6 KiB
C#
using Server.Items;
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namespace Server.Mobiles
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{
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public class SummonedFireElemental : BaseCreature
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{
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[Constructible]
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public SummonedFireElemental() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
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{
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Body = 15;
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BaseSoundID = 838;
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SetStr(200);
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SetDex(200);
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SetInt(100);
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SetDamage(9, 14);
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SetDamageType(ResistanceType.Physical, 0);
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SetDamageType(ResistanceType.Fire, 100);
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SetResistance(ResistanceType.Physical, 50, 60);
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SetResistance(ResistanceType.Fire, 70, 80);
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SetResistance(ResistanceType.Cold, 0, 10);
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SetResistance(ResistanceType.Poison, 50, 60);
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SetResistance(ResistanceType.Energy, 50, 60);
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SetSkill(SkillName.EvalInt, 90.0);
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SetSkill(SkillName.Magery, 90.0);
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SetSkill(SkillName.MagicResist, 85.0);
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SetSkill(SkillName.Tactics, 100.0);
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SetSkill(SkillName.Wrestling, 92.0);
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VirtualArmor = 40;
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ControlSlots = 4;
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AddItem(new LightSource());
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}
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public SummonedFireElemental(Serial serial) : base(serial)
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{
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}
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public override string CorpseName => "a fire elemental corpse";
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public override double DispelDifficulty => 117.5;
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public override double DispelFocus => 45.0;
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public override string DefaultName => "a fire elemental";
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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} |