ModernUO/Projects/Scripts/Mobiles/Monsters/Summons/SummonedFireElemental.cs
2019-08-02 18:16:11 -07:00

61 lines
No EOL
1.6 KiB
C#

using Server.Items;
namespace Server.Mobiles
{
public class SummonedFireElemental : BaseCreature
{
[Constructible]
public SummonedFireElemental() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Body = 15;
BaseSoundID = 838;
SetStr(200);
SetDex(200);
SetInt(100);
SetDamage(9, 14);
SetDamageType(ResistanceType.Physical, 0);
SetDamageType(ResistanceType.Fire, 100);
SetResistance(ResistanceType.Physical, 50, 60);
SetResistance(ResistanceType.Fire, 70, 80);
SetResistance(ResistanceType.Cold, 0, 10);
SetResistance(ResistanceType.Poison, 50, 60);
SetResistance(ResistanceType.Energy, 50, 60);
SetSkill(SkillName.EvalInt, 90.0);
SetSkill(SkillName.Magery, 90.0);
SetSkill(SkillName.MagicResist, 85.0);
SetSkill(SkillName.Tactics, 100.0);
SetSkill(SkillName.Wrestling, 92.0);
VirtualArmor = 40;
ControlSlots = 4;
AddItem(new LightSource());
}
public SummonedFireElemental(Serial serial) : base(serial)
{
}
public override string CorpseName => "a fire elemental corpse";
public override double DispelDifficulty => 117.5;
public override double DispelFocus => 45.0;
public override string DefaultName => "a fire elemental";
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}