ModernUO/Projects/Scripts/Mobiles/Vendors/NPC/Alchemist.cs
2019-08-02 18:16:11 -07:00

53 lines
No EOL
1.2 KiB
C#

using System.Collections.Generic;
using Server.Items;
namespace Server.Mobiles
{
public class Alchemist : BaseVendor
{
private List<SBInfo> m_SBInfos = new List<SBInfo>();
[Constructible]
public Alchemist() : base("the alchemist")
{
SetSkill(SkillName.Alchemy, 85.0, 100.0);
SetSkill(SkillName.TasteID, 65.0, 88.0);
}
public Alchemist(Serial serial) : base(serial)
{
}
protected override List<SBInfo> SBInfos => m_SBInfos;
public override NpcGuild NpcGuild => NpcGuild.MagesGuild;
public override VendorShoeType ShoeType => Utility.RandomBool() ? VendorShoeType.Shoes : VendorShoeType.Sandals;
public override void InitSBInfo()
{
m_SBInfos.Add(new SBAlchemist());
}
public override void InitOutfit()
{
base.InitOutfit();
AddItem(new Robe(Utility.RandomPinkHue()));
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}