ModernUO/Projects/Scripts/Mobiles/Vendors/NPC/Cook.cs
2019-08-02 18:16:11 -07:00

54 lines
No EOL
1.1 KiB
C#

using System.Collections.Generic;
using Server.Items;
namespace Server.Mobiles
{
public class Cook : BaseVendor
{
private List<SBInfo> m_SBInfos = new List<SBInfo>();
[Constructible]
public Cook() : base("the cook")
{
SetSkill(SkillName.Cooking, 90.0, 100.0);
SetSkill(SkillName.TasteID, 75.0, 98.0);
}
public Cook(Serial serial) : base(serial)
{
}
protected override List<SBInfo> SBInfos => m_SBInfos;
public override VendorShoeType ShoeType => Utility.RandomBool() ? VendorShoeType.Sandals : VendorShoeType.Shoes;
public override void InitSBInfo()
{
m_SBInfos.Add(new SBCook());
if (IsTokunoVendor)
m_SBInfos.Add(new SBSECook());
}
public override void InitOutfit()
{
base.InitOutfit();
AddItem(new HalfApron());
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}