ModernUO/Projects/Scripts/Mobiles/Vendors/NPC/KeeperOfChivalry.cs
2019-08-02 18:16:11 -07:00

102 lines
No EOL
2.2 KiB
C#

using System.Collections.Generic;
using Server.Items;
namespace Server.Mobiles
{
public class KeeperOfChivalry : BaseVendor
{
private List<SBInfo> m_SBInfos = new List<SBInfo>();
[Constructible]
public KeeperOfChivalry() : base("the Keeper of Chivalry")
{
SetSkill(SkillName.Fencing, 75.0, 85.0);
SetSkill(SkillName.Macing, 75.0, 85.0);
SetSkill(SkillName.Swords, 75.0, 85.0);
SetSkill(SkillName.Chivalry, 100.0);
}
public KeeperOfChivalry(Serial serial) : base(serial)
{
}
protected override List<SBInfo> SBInfos => m_SBInfos;
public override void InitSBInfo()
{
m_SBInfos.Add(new SBKeeperOfChivalry());
}
public override void InitOutfit()
{
AddItem(new PlateArms());
AddItem(new PlateChest());
AddItem(new PlateGloves());
AddItem(new StuddedGorget());
AddItem(new PlateLegs());
switch (Utility.Random(4))
{
case 0:
AddItem(new PlateHelm());
break;
case 1:
AddItem(new NorseHelm());
break;
case 2:
AddItem(new CloseHelm());
break;
case 3:
AddItem(new Helmet());
break;
}
switch (Utility.Random(3))
{
case 0:
AddItem(new BodySash(0x482));
break;
case 1:
AddItem(new Doublet(0x482));
break;
case 2:
AddItem(new Tunic(0x482));
break;
}
AddItem(new Broadsword());
Item shield = new MetalKiteShield();
shield.Hue = Utility.RandomNondyedHue();
AddItem(shield);
switch (Utility.Random(2))
{
case 0:
AddItem(new Boots());
break;
case 1:
AddItem(new ThighBoots());
break;
}
PackGold(100, 200);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}